The weapon modifiers are totally new pickups to use on Nali Weapons only. They were specially designed to Monster Hunt, to give a totally new gameplay. However, they can be used in any gametype you wish.
Like the name says, these pickups modify some properties of the weapons, so they can have infinite ammunition, high firerate, kickback the monsters or yourself or even have healing properties.
When picked up, it modifies only the weapon you're currently holding and using.
Modifiers don't affect Super or Mega Weapons at all, since they are already considered overkill weapons.
Each weapon can hold one only modifier at the time, with the special exception of weapons "The One" (explained in the bottom of this page), that can hold 3.
Infinity Modifier

Description: Gives the weapon infinite ammo.
Damage Modifier

Description: Gives the weapon more damage (6x max).
Fast Modifier

Description: Gives the weapon a faster firerate, where the (4x max). In case of already high firerate weapons (such Vulcan, Freezer, etc), it gives only more damage.
Health Modifier

Description: Gives the weapon healing properties, where the supposed damage of the weapon, is the health value to give. It doesn't heal monsters or enemies, it just heals teammates and yourself. In the case of splash damage weapons, don't shoot to close, or you will loose health instead of earn it, so in that case, shoot near enough to receive the healing.
Kickback Modifier

Description: Gives the weapon the power to kick any pawn or any object. It can be used to MH BT like maps, or you can simple push monsters away. The kick is stronger or weaker depeding on the value, which the maximum value is 110.000 units of force (which kicks even titans and other big monsters).
Splasher Modifier

Description: Gives the weapon a bigger range of damage/effect/splash. So a weapon with a Splasher 2x will give damage in the double of the range. Instant hit weapons don't have splash damage, so instant hit shots aren't affected at all by this modifier. The maximum you can get is 3 times the original range.
"The One" Modifier

Description: This modifier can't be picked up. It's a special modifier that can randomly appear when you first pick up a weapon (if the modifers are activated). This modifer don't modifies a thing, but it lets your weapon to hold a max of 3 modifiers at the same time, however, once you pick up a new modifier, it's added to the "The One" weapon and it can't be never changed or replaced again.
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