<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8233393900985497498</id><updated>2012-01-18T10:34:21.344Z</updated><category term='Unreal'/><category term='Venom X'/><category term='Videos'/><category term='Maps'/><category term='XVehicles'/><category term='Mapping'/><category term='FAQ'/><category term='Bugs'/><category term='Weapons'/><category term='Pickups'/><category term='Mods'/><category term='Server'/><category term='Settings'/><category term='Nali Weapons'/><category term='About'/><category term='Nuclear'/><category term='Downloads'/><category term='Mutators'/><category term='XPickups'/><category term='Media'/><category term='Unreal Tournament'/><title type='text'>Feralidragon Unreal World X</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>37</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-7540805064432071630</id><published>2011-10-05T13:33:00.000+01:00</published><updated>2011-10-05T13:33:49.190+01:00</updated><title type='text'>Nali Weapons 3 - UltimaProtos and MegaTon</title><content type='html'>&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://lh3.googleusercontent.com/-ehu7Zsj438A/ToxKRHJGnII/AAAAAAAAAnY/m6_7DsaQLP4/UltimaBlog.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;br /&gt;Here it goes another update: UltimaProtos and MegaTon weapons.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;h3&gt;MEGATON:&lt;/h3&gt;&lt;/strong&gt;As you can see, the first shot basically shows that now instead of using those annoying fire/altfire combos, you can actually use your 0-9 keys to setup the device properlly, with a quite natural animation, while in the second shot is the Megaton already planted and counting down to blow up, unless someone is able to crack the password and disarm the device.&lt;br /&gt;&lt;br /&gt;As for the explosion, it's the same mushroom-like nuclear explosion I show in my Preview 2 video (check NW3 Preview 2 &lt;a href="http://feralidragon.blogspot.com/2011/06/nali-weapons-3-preview-2-includes-nuke.html" target="_blank"&gt;here&lt;/a&gt;).&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://lh6.googleusercontent.com/-AzZPdixVH5w/TlQn-NiBpYI/AAAAAAAAAlw/gSiwCmr4vus/MegatonShot02.png" style="width: 620px;" /&gt;&lt;br /&gt;&lt;img src="http://lh3.googleusercontent.com/-j1NFm0frtBk/TlQn9c3ZMmI/AAAAAAAAAlw/-xyroXysG54/MegatonShot01.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;h3&gt;ULTIMAPROTOS:&lt;/h3&gt;&lt;/strong&gt;The first shot show the UltimaProtos skinned but with no fx, while the second shows a *part* of the UltimaProtos firing sequence (by "part", I mean that sequence is still missing some ending fx, like lightnings coming out of it at a certain stage).&lt;br /&gt;While "screens" aren't accurate to show, the weapon has some stuff rotating during the sequence at high speeds (like that rotor that becomes incandescent during the sequence).&lt;br /&gt;&lt;br /&gt;This weapon takes 8 full seconds to fully charge up until it actually fires the projectile (given that this is pretty much the most powerfull weapon/nuker in the pack, I think it's a reasonable drawback.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://lh3.googleusercontent.com/-oFd8Tztqq3M/Tn-Q6pcdMtI/AAAAAAAAAmI/snCL9md35xQ/UltimaP_Scaled.png" style="width: 620px;" /&gt;&lt;br /&gt;&lt;img src="http://lh4.googleusercontent.com/-mgChAWIVwHM/ToriJg-fYMI/AAAAAAAAAmc/WN8PJbeh3II/s640/UltimaSeq.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-7540805064432071630?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/7540805064432071630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2011/10/nali-weapons-3-ultimaprotos-and-megaton.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7540805064432071630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7540805064432071630'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2011/10/nali-weapons-3-ultimaprotos-and-megaton.html' title='Nali Weapons 3 - UltimaProtos and MegaTon'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.googleusercontent.com/-ehu7Zsj438A/ToxKRHJGnII/AAAAAAAAAnY/m6_7DsaQLP4/s72-c/UltimaBlog.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-3928384073850705165</id><published>2011-06-11T15:18:00.002+01:00</published><updated>2011-10-05T13:03:01.593+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><category scheme='http://www.blogger.com/atom/ns#' term='Media'/><title type='text'>Nali Weapons 3 - Preview 2 (includes Nuke)</title><content type='html'>&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://lh5.googleusercontent.com/-Ocs3PAKweTA/ToxGnYDf4WI/AAAAAAAAAnA/rwrDg1AikW0/NW3PrevBlog2Fix.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;br /&gt;Basically put, I made a second NW3 preview as requested by some people, where I show the Graviton, the cybots and even 2 nuclear explosions (Level 4 [=Megaton], and a very small bit of Level 5 [=UltimaProtos] at the end of the video).&lt;br /&gt;&lt;br /&gt;If you're wondering when's the release date, I can't say for sure, it depends in my time, features to do and fixes.&lt;br /&gt;Only a few weapons are left to finish as some features, so I think by August I may have something, but I cannot guarantee anything, as always.&lt;br /&gt;&lt;br /&gt;For now, everything I can give is NW3 Preview 2 and a new weapon image:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;object height="288" width="512"&gt;&lt;param name="movie" value="http://www.youtube.com/v/75H1kzKC7lY&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/75H1kzKC7lY&amp;amp;rel=1"type="application/x-shockwave-flash" wmode="transparent" width="512" height="288"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://lh4.googleusercontent.com/-8JIIca5_Qv4/TfKvfe441YI/AAAAAAAAAjA/ziuS01Tse5c/NuclearLauncherShot.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-3928384073850705165?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/3928384073850705165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2011/06/nali-weapons-3-preview-2-includes-nuke.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/3928384073850705165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/3928384073850705165'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2011/06/nali-weapons-3-preview-2-includes-nuke.html' title='Nali Weapons 3 - Preview 2 (includes Nuke)'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.googleusercontent.com/-Ocs3PAKweTA/ToxGnYDf4WI/AAAAAAAAAnA/rwrDg1AikW0/s72-c/NW3PrevBlog2Fix.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-1851778445172680792</id><published>2011-03-09T14:24:00.003Z</published><updated>2011-03-09T16:07:22.702Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Downloads'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><category scheme='http://www.blogger.com/atom/ns#' term='Media'/><title type='text'>Nali Weapons 3 - Update (Development)</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="https://lh3.googleusercontent.com/_GDEav4wPgTM/TXejpTlie_I/AAAAAAAAAiY/rd1lTUmGMrk/VortexShotBlog.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;&lt;br /&gt;I don't update this blog for a long time relative NW3 development, although I updated all the openned topics in several Unreal Tournament Communities.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So in a short brief resume, this pack almost done, however there's no defined release date yet, instead I will list what's left to do:&lt;br /&gt;- Fixes and addons to the Nali Weapons core&lt;br /&gt;- Some weapons: Nuclear Launcher, MegaTon, UltimaProtos, Ionizer, Spawner, Melee and a few others&lt;br /&gt;- Some full configurable mutators&lt;br /&gt;- Some new pickups&lt;br /&gt;- A few gameplay features&lt;br /&gt;- And finally, beta-testing to further fixing before release.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I won't update this blog again until beta-testing or official release, so if you want to follow the pack development updates, you can do it here:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Facebook:&lt;/span&gt; &lt;a href="http://www.facebook.com/pages/Nali-Weapons-3/162478237101096" target="_blank"&gt;http://www.facebook.com/pages/Nali-Weapons-3/162478237101096&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Moddb:&lt;/span&gt; &lt;a href="http://www.moddb.com/mods/nali-weapons-3" target="_blank"&gt;http://www.moddb.com/mods/nali-weapons-3&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;BeyondUnreal:&lt;/span&gt; &lt;a href="http://forums.beyondunreal.com/showthread.php?t=193128" target="_blank"&gt;http://forums.beyondunreal.com/showthread.php?t=193128&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;UT99.ORG:&lt;/span&gt; &lt;a href="http://www.ut99.org/viewtopic.php?f=34&amp;t=2822" target="_blank"&gt;http://www.ut99.org/viewtopic.php?f=34&amp;t=2822&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For now, I leave you with "some" images about the last updates regarding this mod (go to the links above to check more):&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:center;"&gt;&lt;br /&gt;&lt;img src="http://lh5.ggpht.com/_GDEav4wPgTM/TLnp-DlPGwI/AAAAAAAAAek/bxlrHuh2p2M/GravShot.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh5.ggpht.com/_GDEav4wPgTM/TLnp-aKyGzI/AAAAAAAAAes/9f6GN7Dz_xE/VulcanShot.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh4.ggpht.com/_GDEav4wPgTM/TOhsqMi_gSI/AAAAAAAAAfc/euK-l1V-QUc/IRPRShot.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh5.googleusercontent.com/_GDEav4wPgTM/TXKbiB-mKuI/AAAAAAAAAhM/i6KzKLqXWzc/CybotLShot.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh4.googleusercontent.com/_GDEav4wPgTM/TXKbiDudLkI/AAAAAAAAAhQ/s7gK5LyXbe0/CybotRunRed.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh4.googleusercontent.com/_GDEav4wPgTM/TXKbiFcBOlI/AAAAAAAAAhU/_LVFnG62MG8/CybotExpl.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-1851778445172680792?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/1851778445172680792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2011/03/nali-weapons-3-update-development.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/1851778445172680792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/1851778445172680792'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2011/03/nali-weapons-3-update-development.html' title='Nali Weapons 3 - Update (Development)'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/_GDEav4wPgTM/TXejpTlie_I/AAAAAAAAAiY/rd1lTUmGMrk/s72-c/VortexShotBlog.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-480996220347939855</id><published>2010-08-01T11:00:00.006+01:00</published><updated>2010-08-01T15:42:45.229+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><category scheme='http://www.blogger.com/atom/ns#' term='Media'/><title type='text'>Nali Weapons 3 - Preview 1 (Video and Screenshots)</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh5.ggpht.com/_GDEav4wPgTM/TFVxGN1je7I/AAAAAAAAAdM/ys4EC_K8Gn4/FlameAction2.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;&lt;br /&gt;Well, I released the last version of Nali Weapons (Nali Weapons II X) for over a year, and today is as known as other popular weapon packs such as Chaos UT and Unreal 4 Ever (for my honest surprise).&lt;br /&gt;&lt;br /&gt;The pack was known mostly for weapons like the Graviton, and the whole set of nuclear weapons, specially the MegaTon and UltimaProtos, and was adopted in several MonsterHunt servers, and a few DM servers as well, and for it's "quality" (you may laugh now, I did after I started this one ).&lt;br /&gt;&lt;br /&gt;It was also known for 2 problems: huge filesize and some visual lag in case you didn't lower the detail settings of the pack itself.&lt;br /&gt;&lt;br /&gt;Now, after more than a year, I am producing a whole new weapon pack: Nali Weapons 3.&lt;br /&gt;&lt;b&gt;This pack aims to solve all the problems it had before, and to give at least the minimal expected quality to a game like this nowadays &lt;/b&gt;&lt;u&gt;,not the best, but minimally decent&lt;/u&gt;, by remaking the whole set of the old pack weapons, and even add a few new ones.&lt;br /&gt;&lt;br /&gt;Some of those remakes will have total changes in firemodes, others just the new effects and optimizations.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;And, they will be balanced enough to be player under any gametype:&lt;/b&gt; DM, CTF, MH, etc. Just remember &lt;b&gt;these weapons just get "ultra strong" with the modifiers&lt;/b&gt;, which are really meant for games like that, like MH for instance, &lt;b&gt;&lt;u&gt;as with them not activated, they are balanced&lt;/u&gt;&lt;/b&gt;, and there are some tweaks in each weapon that anyone can make to make them even more balanced (ammo consumptions, temperature restrictions in the Flame Tracker, etc).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%"&gt;&lt;b&gt;PREVIEW:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now a little preview of the pack (featuring 5 weapons, some features and the modifiers).&lt;br /&gt;&lt;br /&gt;Sorry for the quality, but after 2 days of war against Movie Maker this the best quality I can give :\&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kEyl7xY-2HM&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/kEyl7xY-2HM&amp;amp;rel=1"type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To compensate the lack of quality in the video, there's some screenshots:&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;br /&gt;&lt;img src="http://lh5.ggpht.com/_GDEav4wPgTM/TFS6Ns-a4HI/AAAAAAAAAcQ/xyubwwwaxoM/WREShot.png"/&gt;&lt;br /&gt;&lt;img src="http://lh4.ggpht.com/_GDEav4wPgTM/TFS6No0tVdI/AAAAAAAAAcU/SEW8M-RZ62g/FlameShot.png"/&gt;&lt;br /&gt;&lt;img src="http://lh5.ggpht.com/_GDEav4wPgTM/TFS6Ntk632I/AAAAAAAAAcY/LRN9Dr6VT5I/BoltShot.png"/&gt;&lt;br /&gt;&lt;img src="http://lh3.ggpht.com/_GDEav4wPgTM/TFS6N0XfWMI/AAAAAAAAAcc/5jAKzUd_-bE/SuperBoltShot.png" /&gt;&lt;br /&gt;&lt;img src="http://lh4.ggpht.com/_GDEav4wPgTM/TFS6OBmz89I/AAAAAAAAAcg/mmIukIz1sQs/MultiMissileShot.png"/&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;br /&gt;&lt;img src="http://lh3.ggpht.com/_GDEav4wPgTM/TFS6eGp2ojI/AAAAAAAAAck/GwsANBxIvko/DamageShot.png"/&gt;&lt;br /&gt;&lt;img src="http://lh6.ggpht.com/_GDEav4wPgTM/TFS6eMw5qqI/AAAAAAAAAco/JNw3yswtRzo/FastShot.png"/&gt;&lt;br /&gt;&lt;img src="http://lh4.ggpht.com/_GDEav4wPgTM/TFS6eRIWgGI/AAAAAAAAAcs/A8rO5DsTpXo/HealthShot.png"/&gt;&lt;br /&gt;&lt;img src="http://lh6.ggpht.com/_GDEav4wPgTM/TFS6ebs8qZI/AAAAAAAAAcw/vxMschDI6zo/InfinityShot.png"/&gt;&lt;br /&gt;&lt;img src="http://lh5.ggpht.com/_GDEav4wPgTM/TFS6emC-4uI/AAAAAAAAAc0/O9NgM3Tq2w0/KickShot.png"/&gt;&lt;br /&gt;&lt;img src="http://lh5.ggpht.com/_GDEav4wPgTM/TFS6hJnU_7I/AAAAAAAAAc4/gOefiM8UtPI/SplashShot.png"/&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I can't show any nuke since I didn't got there yet, so for those who actually know the previous pack and its nukes, you can already imagine the quality difference from the old nukes to the ones which are yet to be produced. ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%"&gt;&lt;b&gt;Core Features:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Implented and working, both offline and online:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;* Dynamic Coronas and LensFlares (no color blending, as it's not rendered on Canvas)&lt;br /&gt;* Carcasses and "chunks" FX (flames and other effects)&lt;br /&gt;* BSP "chunks/debris" FX (client-side only, and only appears when Decals are enabled)&lt;br /&gt;* "Shockwave" special FX: new "shake" system (more realistic than UT standard one), timed effects, shock aproximation based FX&lt;br /&gt;* New water effects (including instant-hit support)&lt;br /&gt;* Weapon overlayers, glows/lights and effects&lt;br /&gt;* New respawn FX: the respawn color can be customized, by a specific color or team based (support in all standard team gametypes)&lt;br /&gt;* Ammo animation on respawn&lt;br /&gt;* New crosshairs (discrete ones this time, not those big ugly ones like in the previous pack)&lt;br /&gt;* New decals&lt;br /&gt;* Totally new firing/projectile effects&lt;br /&gt;* Hand rendering on the weapon: optional (can be visible or not, your choice) and doesn't get affected by the weapon effects (like UDamage, Modifiers, etc)&lt;br /&gt;* Dynamic color projectiles (projectiles which color fades to others with the time)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Yet to implement:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;* Hand(s) on weapon rendering:&lt;br /&gt;a) Skin rendering depending on model, skin and team of the player (human, skaarj, ..., red team, blue team...)&lt;br /&gt;b) Hand customization support: associate custom hand skins to models (standard or custom)&lt;br /&gt;c) Hand "fatness" update regarding the "Fat mutator" from UT&lt;br /&gt;&lt;br /&gt;* Weapon/Ammo/Pickup Replacer (fully customizable, being able to choose which weapon replaces which)&lt;br /&gt;* "Not enough ammo" message when can't fire weapon due to lack of ammo&lt;br /&gt;* "Special Mesh System" (?): mesh based actors with the "disappearing" bug fixed (tested and working, but not sure if I will implement it in the core)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%"&gt;&lt;b&gt;New Weapons:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This pack will feature 17 different weapons, and 6 "utilities" which will be located at the 1st weapon slot.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;- Weapons:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;* War Ready Enforcer (WRE): &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;span style="color:#0F0"&gt;&lt;b&gt;(Done)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;* Flame Tracker: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;span style="color:#0F0"&gt;&lt;b&gt;(Done)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;* Bolt Rifle: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;span style="color:#0F0"&gt;&lt;b&gt;(Done)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;* Super Bolt Rifle: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;span style="color:#0F0"&gt;&lt;b&gt;(Done)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;* Graviton: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;br /&gt;* Freezer: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;br /&gt;* Vulcan: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;br /&gt;* The Miner: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;br /&gt;* MultiMissile Launcher: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;span style="color:#0F0"&gt;&lt;b&gt;(Done)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;* InfraRed Precision Rifle (IRPR): &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;br /&gt;* Cybot Launcher (Cybots): &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;br /&gt;* MegaTon: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;br /&gt;* UltimaProtos: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;br /&gt;* Nuclear Launcher: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt; &lt;br /&gt;* Nuclear Deployer: &lt;span style="color:#02F"&gt;NEW&lt;/span&gt; &lt;br /&gt;* Nuclear Remote Device: &lt;span style="color:#02F"&gt;NEW&lt;/span&gt; &lt;br /&gt;* Ionizer: &lt;span style="color:#02F"&gt;NEW&lt;/span&gt;  (return from Nali Weapons v1.4, only works if a satelite is on the air [see utilities below])&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;- Utilities:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;* Spawner: &lt;span style="color:#02F"&gt;NEW&lt;/span&gt; (spawns weapons, ammo, pickups, etc)&lt;br /&gt;* MegaTon Decoder: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt;&lt;br /&gt;* MegaTon Password: &lt;span style="color:#F80"&gt;Remake&lt;/span&gt;&lt;br /&gt;* Satelite Deployer: &lt;span style="color:#02F"&gt;NEW&lt;/span&gt; (return from Nali Weapons v1.4, basically a satellite where an ion based attack can come and where you can see around like a camera)&lt;br /&gt;* Cybot Controller - Order Giver: &lt;span style="color:#02F"&gt;NEW&lt;/span&gt; (to be able to give orders to the cybots, like you do with bots)&lt;br /&gt;* X-Binocules: &lt;span style="color:#02F"&gt;NEW&lt;/span&gt; (to look at long distances and to retrieve info about a traced pawn: health, distance, name, team, etc)&lt;br /&gt;* (Perhaps another utility? Like a jetpack or something lol, idk)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%"&gt;&lt;b&gt;Differences relative to the old pack:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* View bob restored&lt;br /&gt;* Higher quality (animations, effects, models, skins, etc...)&lt;br /&gt;* Much lower pings (net code fully optimized)&lt;br /&gt;* Full bot support (I really mean it, even if I have to "teach/force" bots how to deploy mines and nukes properlly)&lt;br /&gt;* "Visual" lag: only in Max Detail Settings (Nali Weapons configuration file) and only having too many weapons/ammo in view&lt;br /&gt;&lt;br /&gt;* Bigger filesize, but only regarding the ENTIRE PACK: in the previous pack, all the weapons and core were integrated into a single 80Mb pack, which was a huge mistake. This time Nali Weapons III will be divided like this:&lt;br /&gt;&lt;br /&gt;a) &lt;b&gt;Core file&lt;/b&gt; (about 15Mb on release, 11Mb currently)&lt;br /&gt;b) &lt;b&gt;One file per weapon/utility&lt;/b&gt; (between 2Mb and 9Mb, depending on the weapon features itself: more or less effects, projectiles, etc)&lt;br /&gt;c) &lt;b&gt;3 configuration files&lt;/b&gt;: Nali Weapons III main ini, Weapons Configuration ini (specific weapon settings), Hands Customization ini&lt;br /&gt;d) &lt;b&gt;A Nuclear Pack&lt;/b&gt; (since the Nuclear Launchers, Deployers and Remote devices will use the same nuclear effects): perhaps around 10Mb&lt;br /&gt;&lt;br /&gt;This brings several advantages:&lt;br /&gt;- Just use the weapons you want in the server (clients won't download what you aren't using in the server, nor load them)&lt;br /&gt;- New clients will see a "smaller" pack instead (with a good redirect, the clients will actually wait and won't notice the pack &lt;br /&gt;size), and the ones reading this, in case they want to try it, might download it and install it first instead;&lt;br /&gt;- Possibility to expand the pack without massive updates (either by me or anyone else), as well to fix specific bugs regarding specific weapon&lt;br /&gt;&lt;br /&gt;Just one disadvantage though:&lt;br /&gt;- If the core has some sort of terrible bug going on, or just an annoying one, I have 2 options:&lt;br /&gt;a) Fix the core, don't rename it and release it as a patch - but people will get mismatches and that's bad&lt;br /&gt;b) Fix the core, rename it and then I have to recompile every single weapon and pack associated so they can work with the new core, which means a massive version update (the whole pack release again), which is bad as well.&lt;br /&gt;&lt;br /&gt;To avoid any of these 2 situations, I will try to get a private server with some beta-testers to fully test the pack before release, so terrible core problems don't happen afterwards (if I can get someone to host it by then, which shouldn't be a big problem I hope).&lt;br /&gt;&lt;br /&gt;Any comments, feedback or requests regarding this mod, you can do them below.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-480996220347939855?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/480996220347939855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2010/08/nali-weapons-3-preview-1-video-and.html#comment-form' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/480996220347939855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/480996220347939855'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2010/08/nali-weapons-3-preview-1-video-and.html' title='Nali Weapons 3 - Preview 1 (Video and Screenshots)'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_GDEav4wPgTM/TFVxGN1je7I/AAAAAAAAAdM/ys4EC_K8Gn4/s72-c/FlameAction2.png' height='72' width='72'/><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-920276721231567414</id><published>2010-06-06T22:23:00.000+01:00</published><updated>2010-06-07T18:53:16.458+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 3 - In Development</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh6.ggpht.com/_GDEav4wPgTM/TAwQyEa9qZI/AAAAAAAAAbs/OtJEaESDewk/Nw3.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;&lt;br /&gt;There's a new version of Nali Weapons in development, which is going to be Nali Weapons 3 or Nali Weapons III.&lt;br /&gt;&lt;br /&gt;In Nali Weapons 3 everything will be new and optimized, and the quality difference relative to Nali Weapons 2 will be like the difference between Nali Weapons v1.4 and Nali Weapons II X, which means a really huge quality difference.&lt;br /&gt;&lt;br /&gt;Nali Weapons 3 will bring a ton of new optimizations and features, thinking is graphics and server owners.&lt;br /&gt;&lt;br /&gt;This new pack will have a totally new revolucionary flexible system regarding server settings and even clans.&lt;br /&gt;What do I mean with that? Well, I can't say much now, but server owners will be able to run ONLY the weapons they desire, making the clients download only those weapons and not the whole pack, and regarding clans, they will be able to customize entirelly the hand holding the weapons (so if you have a clan logo and own hand skin, you will be able to change it relative to these weapons editing 1 only skin and ini file).&lt;br /&gt;&lt;br /&gt;All the weapons will be bug free relative to "hangs", and all the processing will be extremelly optimized.&lt;br /&gt;&lt;br /&gt;Relative to the graphics, they will be taken to a whole new level without loosing performance, where some weapons will be totally remade and others enhanced, as the HUD relative to the modifiers and such. Also everything will be animated properlly regarding hands and the weapons themselves, sounds corrected, crosshairs remade and totally anti-aliased (they are very ugly currently).&lt;br /&gt;&lt;br /&gt;Even the respawn of weapons, ammo and modifiers is already totally customized.&lt;br /&gt;&lt;br /&gt;Regarding weapons, there's going to be new ones as well, and some firemodes will be changed as well.&lt;br /&gt;&lt;br /&gt;This time, Nali Weapons should take the weapon modding to a whole new level that no other weapon pack achieved before or close to be achieved, at least in Unreal Tournament using only UScript.&lt;br /&gt;&lt;br /&gt;To finalize, some images regarding the new pack:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:14px"&gt;&lt;strong&gt;New MultiMissile Launcher&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;img src="http://lh4.ggpht.com/_GDEav4wPgTM/TAwQk1RwyJI/AAAAAAAAAbk/nLudF11xK48/MultiMissileIII.png" width="620" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:14px"&gt;&lt;strong&gt;New Modifiers (Infinity and Fast)&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;img src="http://lh4.ggpht.com/_GDEav4wPgTM/TAwQk3oE9QI/AAAAAAAAAbg/iOg4bSOEzMg/infmod.png"/&gt;&lt;img src="http://lh6.ggpht.com/_GDEav4wPgTM/TAwQkiJDOHI/AAAAAAAAAbc/YjQSXRpjLdg/fastmod.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any comments, feedback or requests regarding this mod, you can do them below.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-920276721231567414?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/920276721231567414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2010/06/nali-weapons-3-in-development.html#comment-form' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/920276721231567414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/920276721231567414'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2010/06/nali-weapons-3-in-development.html' title='Nali Weapons 3 - In Development'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_GDEav4wPgTM/TAwQyEa9qZI/AAAAAAAAAbs/OtJEaESDewk/s72-c/Nw3.png' height='72' width='72'/><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-4699325198356458238</id><published>2010-03-04T00:00:00.000Z</published><updated>2010-06-06T20:27:55.840+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>CTF-Mysis - Released!</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh3.ggpht.com/_GDEav4wPgTM/TAv1mSDmIiI/AAAAAAAAAbE/OK4oGAg-IQ4/MysisMain.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;&lt;br /&gt;CTF-Mysis was released for Unreal Tournament.&lt;br /&gt;&lt;br /&gt;This a new Egypt base Capture The Flag map, with full bot support and it can be played under any mutator or mod (normal weapons, instagib, SLV, Rocket-X, Siege, etc), due to its layout.&lt;br /&gt;&lt;br /&gt;Check more about it:&lt;br /&gt;&lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#CTF_Mysis"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt; &lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/downloads.html#CTF_Mysis"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any comments, feedback or requests regarding this map, you can do them below.&lt;br /&gt;&lt;br /&gt;Have fun :)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-4699325198356458238?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/4699325198356458238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2010/03/ctf-mysis-released.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/4699325198356458238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/4699325198356458238'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2010/03/ctf-mysis-released.html' title='CTF-Mysis - Released!'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_GDEav4wPgTM/TAv1mSDmIiI/AAAAAAAAAbE/OK4oGAg-IQ4/s72-c/MysisMain.PNG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-4398329183331886371</id><published>2010-02-01T20:00:00.000Z</published><updated>2010-06-06T20:15:38.330+01:00</updated><title type='text'>X-Vehicles - New mod in development</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh3.ggpht.com/_GDEav4wPgTM/TAvpNvhJnMI/AAAAAAAAAa8/HBWdCtRd9Cg/XVehMain.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;&lt;br /&gt;There's a new mod in development called XVehicles, featuring about 30 totally new vehicles.&lt;br /&gt;&lt;br /&gt;It's a totally new concept in Unreal Tournament: vehicles. Although there were other "failed" attempts (regarding UScript only, of course) to bring proper vehicles into UT, this shouldn't be the case anymore, and thanks to .:..: from OldUnreal, I am being able to develop a vehicle mod and pack for everyone to use in their maps.&lt;br /&gt;&lt;br /&gt;There's a catch though, there won't be any multiplayer support, so I am betting all my efforts into AI support, so they can be used in Single Player campaigns or single maps (only if Epic finished or at least fixed what they should back then, then it would be possible to make these work online with almost no effort at all, but with UT as it is, it's simple not viable).&lt;br /&gt;&lt;br /&gt;Check more about them:&lt;br /&gt;&lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/xvehicles-about.html"&gt;&lt;strong&gt;Info&lt;/strong&gt;&lt;/a&gt; &lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#X_Vehicles"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any comments, feedback or requests regarding this mod, you can do them below.&lt;br /&gt;&lt;br /&gt;Have fun :)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-4398329183331886371?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/4398329183331886371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2010/02/x-vehicles-new-mod-in-development.html#comment-form' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/4398329183331886371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/4398329183331886371'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2010/02/x-vehicles-new-mod-in-development.html' title='X-Vehicles - New mod in development'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_GDEav4wPgTM/TAvpNvhJnMI/AAAAAAAAAa8/HBWdCtRd9Cg/s72-c/XVehMain.png' height='72' width='72'/><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-3062113294048957814</id><published>2010-01-10T17:00:00.000Z</published><updated>2010-06-06T20:07:05.020+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='XPickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>X-Pickups - Released!</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh5.ggpht.com/_GDEav4wPgTM/TAvpMzrepEI/AAAAAAAAAa4/FniR5Kc5LlM/XPicksMain.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;&lt;br /&gt;X-Pickups was released for Unreal Tournament.&lt;br /&gt;&lt;br /&gt;This pack brings totally new pickups based on UT2004 and UT3, however some of them are really new to the series.&lt;br /&gt;Each pickup has a special HUD counter and the armor system is brand new, being possible to hold a shieldbelt without removing the rest of the armor (such as toxin suits or thighpads).&lt;br /&gt;&lt;br /&gt;Check more about it:&lt;br /&gt;&lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/xpickups-about.html"&gt;&lt;strong&gt;Info&lt;/strong&gt;&lt;/a&gt; &lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#X_Pickups"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt; &lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/downloads.html#XPickups"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any comments, feedback or requests regarding this mod, you can do them below.&lt;br /&gt;&lt;br /&gt;Have fun :)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-3062113294048957814?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/3062113294048957814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2010/01/x-pickups-released.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/3062113294048957814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/3062113294048957814'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2010/01/x-pickups-released.html' title='X-Pickups - Released!'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_GDEav4wPgTM/TAvpMzrepEI/AAAAAAAAAa4/FniR5Kc5LlM/s72-c/XPicksMain.png' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-9149722576358740971</id><published>2010-01-09T17:00:00.000Z</published><updated>2010-06-06T20:26:23.356+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Venom X'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Venom-X - Released!</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh6.ggpht.com/_GDEav4wPgTM/TAvpMVzlRVI/AAAAAAAAAa0/5oAoIPHo48c/VenomMain.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;&lt;br /&gt;Venom-X was released for Unreal Tournament.&lt;br /&gt;&lt;br /&gt;This new variation of Rocket-X brings several fixes, optimizations and features such as: missiles system and new CTF announcer and reweards.&lt;br /&gt;&lt;br /&gt;Check more about it:&lt;br /&gt;&lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/venom-x-about.html"&gt;&lt;strong&gt;Info&lt;/strong&gt;&lt;/a&gt; &lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#Venom_X"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt; &lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/downloads.html#Venom_X_DX"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any comments, feedback or requests regarding this mod, you can do them below.&lt;br /&gt;&lt;br /&gt;Have fun :)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-9149722576358740971?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/9149722576358740971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2010/01/venom-x-released.html#comment-form' title='24 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/9149722576358740971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/9149722576358740971'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2010/01/venom-x-released.html' title='Venom-X - Released!'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_GDEav4wPgTM/TAvpMVzlRVI/AAAAAAAAAa0/5oAoIPHo48c/s72-c/VenomMain.png' height='72' width='72'/><thr:total>24</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-1175640835718790650</id><published>2009-04-05T17:00:00.000+01:00</published><updated>2010-06-06T19:48:10.962+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons II X - Released!</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh3.ggpht.com/_GDEav4wPgTM/TAvpLq_RM5I/AAAAAAAAAaw/HovKxf2MPlg/NaliW2Main.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;&lt;br /&gt;Nali Weapons II X was released for Unreal Tournament.&lt;br /&gt;&lt;br /&gt;This weapon pack brings about 14 new weapons, and tons of new features, specially regarding Monsterhunt.&lt;br /&gt;&lt;br /&gt;Check more about them:&lt;br /&gt;&lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2010/06/nali-weapons-2-about.html"&gt;&lt;strong&gt;Info&lt;/strong&gt;&lt;/a&gt; &lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#Nali_Weapons_2"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt; &lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/nali-weapons-2-weapons.html"&gt;&lt;strong&gt;Weapons&lt;/strong&gt;&lt;/a&gt; &lt;a target="_blank" style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/downloads.html#Nali_Weapons_2"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Any comments, feedback or requests regarding this mod, you can do them below.&lt;br /&gt;&lt;br /&gt;Have fun :)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-1175640835718790650?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://feralidragon.blogspot.com/feeds/1175640835718790650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://feralidragon.blogspot.com/2009/04/nali-weapons-ii-x-released.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/1175640835718790650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/1175640835718790650'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2009/04/nali-weapons-ii-x-released.html' title='Nali Weapons II X - Released!'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_GDEav4wPgTM/TAvpLq_RM5I/AAAAAAAAAaw/HovKxf2MPlg/s72-c/NaliW2Main.png' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-7007590217429809963</id><published>2000-11-18T14:27:00.002Z</published><updated>2010-11-18T14:52:24.415Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - Summon Codes</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Summon Codes&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To spawn any item from the pack, just open the console (generally using "Tab" or "Ç") and type one of following commands:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Normal Weapons Codes:&lt;/strong&gt;&lt;br /&gt;summon NaliWeaponsIIX.WRE&lt;br /&gt;summon NaliWeaponsIIX.FlameTracker&lt;br /&gt;summon NaliWeaponsIIX.BoltRifle&lt;br /&gt;summon NaliWeaponsIIX.Graviton&lt;br /&gt;summon NaliWeaponsIIX.Freezer&lt;br /&gt;summon NaliWeaponsIIX.Vulcan&lt;br /&gt;summon NaliWeaponsIIX.TheMiner&lt;br /&gt;summon NaliWeaponsIIX.MultiMissile&lt;br /&gt;summon NaliWeaponsIIX.IRPR&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Super Weapons Codes:&lt;/strong&gt;&lt;br /&gt;summon NaliWeaponsIIX.SuperBoltRifle&lt;br /&gt;summon NaliWeaponsIIX.CybotLauncher&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;NUCLEAR Weapons Codes:&lt;/strong&gt;&lt;br /&gt;summon NaliWeaponsIIX.Megaton&lt;br /&gt;summon NaliWeaponsIIX.NuclearLauncherLvlA&lt;br /&gt;summon NaliWeaponsIIX.NuclearLauncherLvlB&lt;br /&gt;summon NaliWeaponsIIX.NuclearLauncherLvlC&lt;br /&gt;summon NaliWeaponsIIX.NuclearLauncherLvlD&lt;br /&gt;summon NaliWeaponsIIX.NuclearLauncherLvlE&lt;br /&gt;summon NaliWeaponsIIX.UltimaProtos&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Weapon Utilities Codes:&lt;/strong&gt;&lt;br /&gt;summon NaliWeaponsIIX.MegatonDecoder&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Weapon Modifiers Codes:&lt;/strong&gt;&lt;br /&gt;summon NaliWeaponsIIX.Fast&lt;br /&gt;summon NaliWeaponsIIX.DamageN&lt;br /&gt;summon NaliWeaponsIIX.HealthN&lt;br /&gt;summon NaliWeaponsIIX.Infinity&lt;br /&gt;summon NaliWeaponsIIX.Kick&lt;br /&gt;summon NaliWeaponsIIX.Splasher&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Other Items Codes:&lt;/strong&gt;&lt;br /&gt;summon NaliWeaponsIIX.NeoXUDamage&lt;br /&gt;summon NaliWeaponsIIX.NeoXStealth&lt;br /&gt;summon NaliWeaponsIIX.NeoXVial&lt;br /&gt;summon NaliWeaponsIIX.NeoXMed&lt;br /&gt;summon NaliWeaponsIIX.NeoXSuperHealth&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-7007590217429809963?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7007590217429809963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7007590217429809963'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/11/nali-weapons-2-summon-codes.html' title='Nali Weapons 2 - Summon Codes'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-5386011744113619829</id><published>2000-06-06T18:02:00.001+01:00</published><updated>2010-09-06T17:26:50.532+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='About'/><title type='text'>About</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:20px;text-align:justify"&gt;&lt;br /&gt;I am known as Feralidragon on most Unreal Tournament communities I active in, and Ex-{WINGS}xXx on all the servers I play and most clan based communities. In a L4Y and YouTube you might have seen me as tutano or tutano2004 (if you ever seen one of my videos or posted at L4Y).&lt;br /&gt;&lt;br /&gt;I am 21 years old, and I play and mod/code for Unreal Tournament, since I like that game and I like to develop for games.&lt;br /&gt;&lt;br /&gt;I am also a moderator at ut99.org, one of the most active UT forums nowadays, next to sites such as BeyondUnreal and UnrealSP.&lt;br /&gt;&lt;br /&gt;Regarding gameplay, I like mostly to play SLV, Zark Sniper and sometimes Instagib.&lt;br /&gt;&lt;br /&gt;I do pretty much everything myself regarding UT: programming (mods, code, etc), models and skins (not that good), sound edition (from the sounds already existing for all the Unreal series), maps (although I am still a real noob at it), 2D graphics (regarding GUI and HUD), etc.&lt;br /&gt;&lt;br /&gt;I started doing all that in 2008 (I think, don't remember well), and I did more mods and maps than the ones available on this blog, which the reason I don't make them also available is because either I don't have them anymore, or because they are really really bad.&lt;br /&gt;&lt;br /&gt;I am not anyhow one of the best modders around, but I try my best in everything I do and release, and I keep supporting any mod or map, as long it's played and apreciated by the community.&lt;br /&gt;&lt;br /&gt;From all the mods and maps I did so far, some of them were actually requests or fixes regarding other coders work, and not only projects of my own alone.&lt;br /&gt;&lt;br /&gt;I started to do some more "serious" modding when I made the very first version of Nali Weapons and The Ultimate super weapon, but none of them were that good even at that time, so I decided to get better and continue to develop.&lt;br /&gt;&lt;br /&gt;From the mods presented here at this blog, I started with Nali Weapons 2, then X-Pickups, then the Venom-X and at last, and still in developing, X-Vehicles.&lt;br /&gt;One of my big problems as a developer is that I am never happy with my own work more than 2 weeks, or even days. For instance, when I released Nali Weapons II X at the time, 2 weeks later I didn't like it anymore, since I had the feeling it could be a lot better and I wanted it to be better, but I lacked and still lack the necessary skills to do something which I can be proud off, although most people actually like what I produce.&lt;br /&gt;&lt;br /&gt;I have a big ambition regarding UT, which concerns about the very last mod I want to develop of UT: a large Single Player campaign with good visuals, weapons, vehicles and most of all, a good story.&lt;br /&gt;&lt;br /&gt;For that reason, I am developing now Nali Weapons 3, X-Vehicles and bunch of new mapping tools and features such as "water splashes and trails", UScript based distance fog, etc. Kinda crazy, I know, but really possible, and regarding the most difficult features, already achieved and developed (with some "sweat" yes, but done). The only factor here that can determine the end of such big projects is time, nothing more, nothing less. So even if the community disappears, this is an ambition I have and that I want to accomplish at least regarding this game.&lt;br /&gt;&lt;br /&gt;For now I created this blog so I could organize a little space with all my stuff on it, and so people could also give their feedback and bug reports without the need to register anywhere.&lt;br /&gt;&lt;br /&gt;Don't be afraid to say what you really think, since that's the only way to improve anything, no matter how hard it was already to do.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enjoy the blog :)&lt;br /&gt;&lt;br /&gt;Feralidragon &lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-5386011744113619829?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5386011744113619829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5386011744113619829'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2010/06/about_06.html' title='About'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-5959944971543397225</id><published>2000-06-06T16:56:00.000+01:00</published><updated>2010-06-06T17:00:24.415+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='XPickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Venom X'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='XVehicles'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Servers</title><content type='html'>&lt;div style="text-align:center"&gt;&lt;br /&gt;Here are listed many servers that run at least one of the mods here produced and released. &lt;br /&gt;If you want to check in, &lt;strong&gt;just click on the server banner info to join the server and give it a try&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:16px"&gt;&lt;strong&gt;Killerbee's Nali Weapons II X Monsterhunt Palace&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A somewhat relativelly populated Monster Hunt server running Nali Weapons II X and an older version of Venom-X, sponsored by Killerbee.&lt;/span&gt;&lt;br /&gt;&lt;a href="unreal://83.119.123.87:7777"&gt;&lt;img src="http://cache.www.gametracker.com/server_info/83.119.123.87:7777/b_560x95.png" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:16px"&gt;&lt;strong&gt; {WINGS} Elite Venom-X - Capture The Flag &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A server that runs Venom-X for the gametype it was originally developed: Capture the Flag, sponsored by {WINGS} Elite clan.&lt;/span&gt;&lt;br /&gt;&lt;a href="unreal://208.71.112.194:7777"&gt;&lt;img src="http://cache.www.gametracker.com/server_info/208.71.112.194:7777/b_560x95.png" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:16px"&gt;&lt;strong&gt;[UT] MONSTERHUNT2 NaliWeaponsII Xloc unrealteam.de&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Another Nali Weapons II X server sponsored by unrealteam.de with their own settings.&lt;/span&gt;&lt;br /&gt;&lt;a href="unreal://89.163.166.11:8000"&gt;&lt;img src="http://cache.www.gametracker.com/server_info/89.163.166.11:8000/b_560x95.png" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:16px"&gt;&lt;strong&gt; - FoG - [MonsterHunt 2 - Standard,Nali,BubbleGun,NaliInstaGib]  &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A server that runs normal weapons and several mods: NW2X Instagib, NW2X and BubbleGun, sponsored by FoG.&lt;/span&gt;&lt;br /&gt;&lt;a href="unreal://87.118.82.71:8877" &gt;&lt;img src="http://cache.www.gametracker.com/server_info/87.118.82.71:8877/b_560x95.png" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:16px"&gt;&lt;strong&gt;-=]UM[=-Monster Hunt ***Nali Weapons II And Standard Weapons*** &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A server that runs both normal weapons and Nali Weapons II X, sponsored by U4G.&lt;/span&gt;&lt;br /&gt;&lt;a href="unreal://212.181.158.33:9990"&gt;&lt;img src="http://cache.www.gametracker.com/server_info/212.181.158.33:9990/b_560x95.png" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:16px"&gt;&lt;strong&gt; ()()() {WINGS TR30} * Atlanta * Server * Nali Weapons II * Venom X &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A server that runs Nali Weapons II X and Venom-X, sponsored by {WINGS}TR30.&lt;/span&gt;&lt;br /&gt;&lt;a href="unreal://68.118.118.194:7777" &gt;&lt;img src="http://cache.www.gametracker.com/server_info/68.118.118.194:7777/b_560x95.png" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-5959944971543397225?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5959944971543397225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5959944971543397225'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/servers.html' title='Servers'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-1178774912694867318</id><published>2000-06-06T16:21:00.003+01:00</published><updated>2011-06-11T15:42:53.210+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Venom X'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><category scheme='http://www.blogger.com/atom/ns#' term='Media'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='XPickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='XVehicles'/><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Videos</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Nali_Weapons_3_Prev2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Nali Weapons 3 - Preview 2 (includes Nuke)&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A video showing more weapons and a nuclear explosion.&lt;/span&gt;&lt;br /&gt;&lt;object width="512" height="288"&gt;&lt;param name="movie" value="http://www.youtube.com/v/75H1kzKC7lY&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/75H1kzKC7lY&amp;amp;rel=1"type="application/x-shockwave-flash" wmode="transparent" width="512" height="288"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Nali_Weapons_3_Prev1"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Nali Weapons 3 - Preview 1&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A video showing 5 weapons and some features of the upcoming weapon pack: Nali Weapons 3.&lt;/span&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kEyl7xY-2HM&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/kEyl7xY-2HM&amp;amp;rel=1"type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Nuclear_Explosions"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Nuclear Explosions for UT - Compilation 2009&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Compilation of all the nuclear explosions I produced until March 2009 for Unreal Tournament (well, not ALL, but most of them)&lt;br /&gt;The video is now outdated, and therefore the videos don't reflect what I am capable to do now anymore regarding nuclear explosions for UT.&lt;/span&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bFC6v8Fa2sM&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/bFC6v8Fa2sM&amp;amp;rel=1"type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Nali_Weapons_2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Nali Weapons 2 Trailer&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A video showing off all the Nali Weapons at the first release. This video is now outdated relative some weapons, since NW2X has new effects and a new nuclear weapon. However, since I am doing NW3, there's no need to make an updated video.&lt;/span&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yo1HoD5u3es&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/yo1HoD5u3es&amp;amp;rel=1"type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Mission_Ultimate_Nali"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Nali Weapons v1.4 Video&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A video showing off all the Nali Weapons at their very first version, basically showing what I could do at the very beggining (not anywhere near great as you may see lol).&lt;/span&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tBE5kUWoM_k&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/tBE5kUWoM_k&amp;amp;rel=1"type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Redeemer_VS_TheUltimate"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Redeemer VS The Ultimate&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;A video showing off the very first true nuclear weapon I "tried" to make for Unreal Tournament. And I must say that I am really surprised since this is one of the most popular videos in YouTube regarding Unreal Tournament, mostly since I can do much better now and I don't consider this mod even near what I would call "nice", yet people seem to like it lot for some reason, which I still didn't understand why.&lt;/span&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-MaVtgD8fVo&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/-MaVtgD8fVo&amp;amp;rel=1"type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-1178774912694867318?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/1178774912694867318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/1178774912694867318'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/videos.html' title='Videos'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-5298627237092359360</id><published>2000-06-06T00:12:00.000+01:00</published><updated>2010-06-06T00:13:11.620+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Unreal Tournament Maps</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-size:24px"&gt;CTF-Mysis&lt;/div&gt;&lt;div style="margin:20px;text-align:justify"&gt;&lt;br /&gt;A Capture The Flag map (Egypt based) suitable for any mod: normal weapons, SLV, Rocket-X, Instagib, etc. It has full bot and multiplayer support.&lt;br /&gt;&lt;strong&gt;Credits:&lt;/strong&gt; Multi (music choice, layout idea, theme ideia and map request); Feralidragon (all the rest)&lt;br /&gt;&lt;br /&gt;&lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#CTF_Mysis"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt; &lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/downloads.html#CTF_Mysis"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-5298627237092359360?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5298627237092359360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5298627237092359360'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/unreal-tournament-maps.html' title='Unreal Tournament Maps'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-677564072865295402</id><published>2000-06-06T00:04:00.000+01:00</published><updated>2010-06-06T00:08:40.338+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Unreal Tournament Mods</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-size:24px"&gt;Nali Weapons 2&lt;/div&gt;&lt;div style="margin:20px;text-align:justify"&gt;&lt;br /&gt;A totally new weapon pack, having about 14 new weapons and lots of new features.&lt;br /&gt;&lt;br /&gt;&lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2010/06/nali-weapons-2-about.html"&gt;&lt;strong&gt;Info&lt;/strong&gt;&lt;/a&gt; &lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#Nali_Weapons_2"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt; &lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/downloads.html#Nali_Weapons_2"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-size:24px"&gt;Venom-X&lt;/div&gt;&lt;div style="margin:20px;text-align:justify"&gt;&lt;br /&gt;A new variation of Rocket-X or Strangelove.&lt;br /&gt;&lt;br /&gt;&lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/venom-x-about.html"&gt;&lt;strong&gt;Info&lt;/strong&gt;&lt;/a&gt; &lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#Venom_X"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt; &lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/downloads.html#Venom_X_DX"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-size:24px"&gt;X-Pickups&lt;/div&gt;&lt;div style="margin:20px;text-align:justify"&gt;&lt;br /&gt;A new whole set of pickups and enhancements for Unreal Tournament. Download v1.3 patch or the whole mappack (which really worths the download) to have it.&lt;br /&gt;&lt;br /&gt;&lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/xpickups-about.html"&gt;&lt;strong&gt;Info&lt;/strong&gt;&lt;/a&gt; &lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#X_Pickups"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt; &lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/downloads.html#XPickups"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-size:24px"&gt;X-Vehicles&lt;/div&gt;&lt;div style="margin:20px;text-align:justify"&gt;&lt;br /&gt;A new Vehicle mod for Unreal Tournament. Still in development and no multiplayer support though.&lt;br /&gt;&lt;br /&gt;&lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/xvehicles-about.html"&gt;&lt;strong&gt;Info&lt;/strong&gt;&lt;/a&gt; &lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/media-images.html#X_Vehicles"&gt;&lt;strong&gt;Images&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-size:24px"&gt;Special CTF Announcer&lt;/div&gt;&lt;div style="margin:20px;text-align:justify"&gt;&lt;br /&gt;A new announcer who comments the current status of a Capture The Flag game, relative to the amount of caps and the scores at the end. A little complement to the current Smart CTF mutator.&lt;br /&gt;&lt;br /&gt;&lt;a style="margin-right:30px" href="http://feralidragon.blogspot.com/2000/06/downloads.html#Special_CTF_Announcer"&gt;&lt;strong&gt;Download&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-677564072865295402?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/677564072865295402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/677564072865295402'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/unreal-tournament-mods.html' title='Unreal Tournament Mods'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-2978981804938704431</id><published>2000-06-05T23:08:00.005+01:00</published><updated>2011-08-06T22:29:52.003+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Venom X'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><category scheme='http://www.blogger.com/atom/ns#' term='Media'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='XPickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='XVehicles'/><category scheme='http://www.blogger.com/atom/ns#' term='Downloads'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Downloads</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Nali_Weapons_2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;Nali Weapons II X&lt;/div&gt;&lt;div style="margin:20px;text-align:center"&gt;&lt;br /&gt;A totally new weapon pack, having about 14 new weapons and lots of new features.&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a target="_blank" href="http://www.filefront.com/13541115/NaliWeaponsIIX.rar/"&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Venom_X_DX"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;Venom-X Version DX&lt;/div&gt;&lt;div style="margin:20px;text-align:center"&gt;&lt;br /&gt;A new variation of Rocket-X or Strangelove if you prefer (configured for "NO missiles" server side).&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a target="_blank" href="http://www.megaupload.com/?d=0XPE7IGL"&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Venom_X_DXS"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;Venom-X Version DX-S&lt;/div&gt;&lt;div style="margin:20px;text-align:center"&gt;&lt;br /&gt;A new variation of Rocket-X or Strangelove if you prefer (configured for "USE missiles" server side).&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a target="_blank" href="http://www.gamefront.com/files/20026827/VenomX_dxs_zip"&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="XPickups"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;X-Pickups&lt;/div&gt;&lt;div style="margin:20px;text-align:center"&gt;&lt;br /&gt;A new whole set of pickups and enhancements for Unreal Tournament. Download v1.3 patch or the whole mappack (which really worths the download) to have it.&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a target="_blank" href="http://www.ut99.org/utr/infopage.html#Download"&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Special_CTF_Announcer"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;Special CTF Announcer&lt;/div&gt;&lt;div style="margin:20px;text-align:center"&gt;&lt;br /&gt;A new announcer who comments the current status of a Capture The Flag game, relative to the amount of caps and the scores at the end. A little complement to the current Smart CTF mutator.&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a target="_blank" href="http://www.filefront.com/17405594/xCTFAnnouncer.zip/"&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="CTF_Mysis"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;CTF-Mysis&lt;/div&gt;&lt;div style="margin:20px;text-align:center"&gt;&lt;br /&gt;A Capture The Flag map (Egypt based) suitable for any mod: normal weapons, SLV, Rocket-X, Instagib, etc. It has full bot and multiplayer support.&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;a target="_blank" href="http://www.megaupload.com/?d=JKJBZCCR"&gt;&lt;strong&gt;DOWNLOAD&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-2978981804938704431?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/2978981804938704431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/2978981804938704431'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/downloads.html' title='Downloads'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-6200728873239480203</id><published>2000-06-05T22:51:00.000+01:00</published><updated>2010-06-05T22:52:30.402+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='XVehicles'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>XVehicles - FAQ</title><content type='html'>&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Q: When will this pack going to be released?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: For now there's no release date defined, although you shouldn't count with anything regarding this mod this year. There's an high chance that this mod will be only fully released with a full Single Player campaign of my own or another in development, which will take some time.&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Q: Will this mod have online support? Why?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: No. The reason is very simple: the code involved and all the features implemented make this mod a really "heavy" mod regarding processing. Although a local machine can handle it with no problems at all, in an online play the server would stutter a lot and there wouldn't exist enough bandwidth to run this mod properlly. Just think in the problems spammy weapons or some Rocket-X cause already for a server, and multiply those by 10 and you should have the amount of problems, bandwidth and processing required to run this mod.&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Q: Will this mod be public?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: Yes. Once released anyone can use for whatever they want.&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Q: Do I need a super machine to run it?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: No, you don't. If you can run most mods existing today in the servers or even around the Web, then you shouldn't have a problem with this mod (I placed about 30 vehicles on top of each others, and exploded them all, and it didn't lag that much).&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Q: There's going to be bot support?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: Well, what I promisse is "AI support", which means that you will be able to have proper pawns guiding the vehicles, giving them orders, paths to follow, etc, just like a ScriptedPawn, however regarding regular Unreal Tournament bots, I can't promisse anything.&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Q: How well is the vehicle physics simulated?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: Regarding a true vehicle, it won't simulate such things as springs or traction, it will just simulate the very basics: acceleration, speed, normal and ice traction, slopes inclination, turn, etc. Regarding collision, it still uses the old "cylinder" one, but the vehicles shouldn't feel very bad in being driven (at least in the internal tests people liked how they handled relative to this old engine).&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Q: How many vehicles will have the whole pack at the end?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: About 30 (7 already done).&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-6200728873239480203?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/6200728873239480203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/6200728873239480203'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/xvehicles-faq.html' title='XVehicles - FAQ'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-7184572154647569922</id><published>2000-06-05T22:24:00.000+01:00</published><updated>2010-06-05T22:28:37.993+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='XVehicles'/><category scheme='http://www.blogger.com/atom/ns#' term='About'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>XVehicles - About</title><content type='html'>&lt;div style="text-align:center"&gt;&lt;img src="http://lh4.ggpht.com/_GDEav4wPgTM/TAq5f9degsI/AAAAAAAAAX8/9mwIp-SUkr4/XVehicles.png" /&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt; &lt;span style="font-size:24px"&gt;&lt;strong&gt;About&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;XVehicles is/will be a full pack of vehicles of multiple types and forms (about 30 vehicles) for Unreal Tournament.&lt;br /&gt;&lt;br /&gt;The very basic physics, controls, HUD and system were originally built by another Unreal coder: .:..: (Dots) and with online support, which he called VehiclePhys and was developed mainlly for Unreal. Although it was already the best and most stable vehicle system ever built for either Unreal or Unreal Tournament (code easy to read and correctly implemented in the most part), it had lots and lots of physics problems, glitches, limitations and lacked proper graphical effects and good sounds.&lt;br /&gt;&lt;br /&gt;Due to this, .:..: decided to move on and implement and enhance the vehicle system in the native language of Unreal (C++) and build it exclusivelly to Unreal, making it part of the Unreal patches developed by the OldUnreal community.&lt;br /&gt;Since I wanted to do my own vehicle system and since VehiclePhys was the only vehicle mod developed properlly EVER for Unreal and Unreal Tournament, regarding UScript, I asked permission to .:..: then to make use of his system and develop it further, which he agreed, giving me the whole source.&lt;br /&gt;&lt;br /&gt;Since then I have been fixing all the problems and glitches, expanding the limitations and enhancing everything regarding that vehicle system.&lt;br /&gt;&lt;br /&gt;However, now the system is &lt;u&gt;almost&lt;/u&gt; totally new or completelly changed, costing the online support it had so I could take this system to a whole new level without thinking in multiplayer issues, which means that the system now called XVehicles is much better, enhanced visually and stable than its former self VehiclePhys, but no multiplayer support will be ever be achieved now, instead I will bet all my efforts in AI support for Single Player campaigns (such my own which is in development) or just for Practise Sessions.&lt;br /&gt;&lt;br /&gt;The original system had only the code that made the very basic things move, while this new system should bring a much more powerful vehicle system with lots of possibilities relying only in UScript, plus many new vehicles to play around with, although nowhere near perfect due to the Unreal Tournament current limitations.&lt;br /&gt;&lt;br /&gt;At the end I expect to have about 30 different vehicles.&lt;br /&gt;&lt;br /&gt;There's no release date defined yet, but I guarantee that it's NOT going to be this year (although I already released some internal betas with about 7 full operating vehicles), and no, &lt;u&gt;&lt;strong&gt;this pack won't have any online support&lt;/strong&gt;&lt;/u&gt; due to the complexity of the code and required processing power server-side and bandwidth to run properly, which is really too much.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yet, if you want to see some progress what how it "looks like", you can always check some images here:&lt;br /&gt;&lt;a href='http://feralidragon.blogspot.com/2000/06/media-images.html#X_Vehicles'&gt;XVehicles Images&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-7184572154647569922?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7184572154647569922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7184572154647569922'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/xvehicles-about.html' title='XVehicles - About'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_GDEav4wPgTM/TAq5f9degsI/AAAAAAAAAX8/9mwIp-SUkr4/s72-c/XVehicles.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-7624472642489596365</id><published>2000-06-04T17:49:00.000+01:00</published><updated>2010-06-05T23:51:24.799+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='XPickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Venom X'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='XVehicles'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><category scheme='http://www.blogger.com/atom/ns#' term='Media'/><title type='text'>Media - Images</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;&lt;br /&gt;Here are presented some images regarding several mods and maps. &lt;strong&gt;Click to enlarge.&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Nali_Weapons_2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;Nali Weapons 2&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:20px;text-align:center;border:#CCC 1px solid"&gt;&lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAkqswTr83I/AAAAAAAAAPM/zjsBhGFuR-A/s512/WRE_Shot.PNG" rel="lytebox[naliII]" title="W.R.E. (War Ready Enforcer)"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAkpZWmdA7I/AAAAAAAAAOE/jNHgfKziTaU/WRE_Shot.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqC21ErIKI/AAAAAAAAARg/afnD0LkX_1Q/FlameTracker_Shot.PNG" rel="lytebox[naliII]" title="Flame Tracker"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqDy2AScQI/AAAAAAAAASo/V06kkz09fYI/FlameTracker_Shot.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TAkqaIhwcnI/AAAAAAAAAOQ/nrQSl2_CUKY/IRPR_Shot.PNG" rel="lytebox[naliII]" title="I.R.P.R. (InfraRed Precision Rifle)"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAko5pkiPEI/AAAAAAAAANQ/5KnFIjbtSs4/IRPR_Shot.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TAkqkySZdqI/AAAAAAAAAO0/gCsx4bheMDc/s576/TheMiner_Shot.PNG" rel="lytebox[naliII]" title="The Miner"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAkpSUTIrAI/AAAAAAAAAN0/g0KTjJNoLtI/TheMiner_Shot.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAkqba3Y5qI/AAAAAAAAAOY/5_Tg4sIo640/s512/MultiMissileLauncher_Shot.PNG" rel="lytebox[naliII]" title="MultiMissile Launcher"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAko5xaBenI/AAAAAAAAANY/P5qTH0ZvvWM/MultiMissileLauncher_Shot.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAkqbtnArVI/AAAAAAAAAOc/_PDLcvtCQgw/s640/NaliWeaps.PNG" rel="lytebox[naliII]" title="All Nali Weapons"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAko570hboI/AAAAAAAAANc/EXYdFlIDonc/NaliWeaps.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TAkqacsbBcI/AAAAAAAAAOU/ki1QOgqODeY/s640/MegaTonNuke02.PNG" rel="lytebox[naliII]" title="MegaTon Nuclear Explosion"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAko52yXDiI/AAAAAAAAANU/9thIQiHz2rA/MegaTonNuke02.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAkqbzEqebI/AAAAAAAAAOg/mS0mfGJaLZU/NaliWX01.PNG" rel="lytebox[naliII]" title="Nuclear Launcher"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAko6PoXCZI/AAAAAAAAANg/ObY1O9Yb0CQ/NaliWX01.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAkqjqGQGaI/AAAAAAAAAOk/0uB304gRli8/s640/NaliWX02.PNG" rel="lytebox[naliII]" title="Flame Tracker in action"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAkpRzD5h8I/AAAAAAAAANk/gvFmnjbesDE/NaliWX02.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAkqjz_P0mI/AAAAAAAAAOo/qp4CCIeU0-w/NaliWX03.PNG" rel="lytebox[naliII]" title="Nuclear Launcher Level 3 Explosion"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAkpRzrAxNI/AAAAAAAAANo/bYOGiqzz_HI/NaliWX03.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAkqkUZY2CI/AAAAAAAAAOs/QaAEOkZSOCQ/NeoXUDamage.PNG" rel="lytebox[naliII]" title="Neo X UDamage"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAkpSHdkcsI/AAAAAAAAANs/k-JtPOnbOQk/NeoXUDamage.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqC3MhcO7I/AAAAAAAAARk/7hRNGeBy1oQ/s640/Graviton.PNG" rel="lytebox[naliII]" title="Graviton"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAqDzGSgteI/AAAAAAAAASs/nnGBwhYvbOE/Graviton.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAkqkqWUlwI/AAAAAAAAAOw/1naNfjYMKzA/s640/SBoltRifle.PNG" rel="lytebox[naliII]" title="Enhanced Bolt Rifle"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAkpSSJCxpI/AAAAAAAAANw/r-oZs6rs4W0/SBoltRifle.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAkqr0OauPI/AAAAAAAAAO8/KL_xuF5ZdwM/UltimaProtosExpl.png" rel="lytebox[naliII]" title="UltimaProtos Explosion"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAkpZH-p-3I/AAAAAAAAAN4/Fq55h7d9wEA/UltimaProtosExpl.png" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAkqsHxa0OI/AAAAAAAAAPA/1rnHCvEHKOM/Vulcan.PNG" rel="lytebox[naliII]" title="Vulcan in action"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAkpZKl-GLI/AAAAAAAAAN8/4EA7kgqc3JU/Vulcan.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAkqskmkD_I/AAAAAAAAAPI/xxsNVgdy7TI/WeaponsCharger.PNG" rel="lytebox[naliII]" title="I.R.P.R. on a Weapon Charger"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAkpZe34aqI/AAAAAAAAAOA/1wTHhVRVByo/WeaponsCharger.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TAqC2XUG8PI/AAAAAAAAARc/5bMBzReYvns/s640/BoltRifleCombo.png" rel="lytebox[naliII]" title="Bolt Rifle Combo"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqDyoaH6iI/AAAAAAAAASk/cVZWgYxI4-M/BoltRifleCombo.png" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqC3fMfiOI/AAAAAAAAARo/xaNqDFApfzw/HeatDetectionZoom.PNG" rel="lytebox[naliII]" title="Heat Detection I.R.P.R. Zoom"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqDzOs-CVI/AAAAAAAAASw/nr9IY-tdKes/HeatDetectionZoom.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqC3i0gDRI/AAAAAAAAARs/sMY8YqUOWyA/InfinityCharger.PNG" rel="lytebox[naliII]" title="Infinity Modifier"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqDzn3_QXI/AAAAAAAAAS0/bmxjWUw11sI/InfinityCharger.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqHlTs3_cI/AAAAAAAAATI/MeNRW_6EU5A/VulcanUDamage.PNG" rel="lytebox[naliII]" title="Vulcan using Neo X Udamage"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAqHWTarFKI/AAAAAAAAATA/eJnM402hO3k/VulcanUDamage.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="Venom_X"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;Venom X&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:20px;text-align:center;border:#CCC 1px solid"&gt;&lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqKI7vZDGI/AAAAAAAAAUQ/_HvLsfHLqIw/s640/VenomShot.PNG" rel="lytebox[venom]" title="Venom-X missiles launching"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqJlwh_ibI/AAAAAAAAATo/0Pi7MdTt3Co/VenomShot.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAqKJJghuQI/AAAAAAAAAUU/E9k5RSfVZKo/s640/VXNewSK.png" rel="lytebox[venom]" title="Venom-X"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAqJl11c-7I/AAAAAAAAATs/c17J8KN0pks/VXNewSK.png" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqJubCTp3I/AAAAAAAAAT8/kI4RUyboR9c/s640/NewVX01.png" rel="lytebox[venom]" title="Venom-X Afterburners ALL ON"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqJhaw5FPI/AAAAAAAAATc/xZonuCN7BEU/NewVX01.png" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAqKHyPClOI/AAAAAAAAAUI/EnGdZS53U-o/NewVX03.png" rel="lytebox[venom]" title="Venom-X Jet/Missile Launcher"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqJlsro50I/AAAAAAAAATg/-e5nSRNQRck/NewVX03.png" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAqJtnqTPmI/AAAAAAAAAT0/c52psy9d6Cc/s640/IconScreenie3.png" rel="lytebox[venom]" title="Guiding a Venom-X + HUD"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAqJhJIszTI/AAAAAAAAATU/1SgruJHxM7c/IconScreenie3.png" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqJt8l_YXI/AAAAAAAAAT4/KKz4FCkZ3AU/LongRangeKill.PNG" rel="lytebox[venom]" title="Explosion effect + Long Range Kill"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqJhfpkm_I/AAAAAAAAATY/rfRJRG0sU2I/LongRangeKill.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAqJtV_4AAI/AAAAAAAAATw/a1Ap5JcwMJE/HeadShotOwnage.PNG" rel="lytebox[venom]" title="New Headshot gore + Ownage"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAqJhHQDXaI/AAAAAAAAATQ/8ucyJMCy-O8/HeadShotOwnage.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqKIkJqHFI/AAAAAAAAAUM/-GQ2mmTNKo4/Pancake.PNG" rel="lytebox[venom]" title="PANCAKE!"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAqJl3CI_cI/AAAAAAAAATk/oAiJFRe4GSk/Pancake.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="X_Pickups"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;X-Pickups&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:20px;text-align:center;border:#CCC 1px solid"&gt;&lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqnrlreB6I/AAAAAAAAAVM/3-Z1Rd9S4JA/XPickupsCol.PNG" rel="lytebox[xpickups]" title="Some Powerups Display"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAqn9pIB92I/AAAAAAAAAV8/ZjkQhC9rtiI/XPickupsCol.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TAqnXxsouNI/AAAAAAAAAUk/mkrW6JA34tk/s640/Health.PNG" rel="lytebox[xpickups]" title="Health"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAqnzV2SClI/AAAAAAAAAVY/Z00kV7avnBU/Health.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqnrGfmamI/AAAAAAAAAVI/cJ9jNgq8YaI/WeaponCharger.PNG" rel="lytebox[xpickups]" title="Flak Cannon on a Weapon Charger"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAqn9b-_GsI/AAAAAAAAAV4/vS9eK_0-TW8/WeaponCharger.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAqnYQZ0UmI/AAAAAAAAAUo/amQLB8nZm6A/s512/Helmet.PNG" rel="lytebox[xpickups]" title="Helmet"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAqnzqYJXEI/AAAAAAAAAVc/4GI86MmguwA/Helmet.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAqng8WeTcI/AAAAAAAAAUw/JO3ojdG0k_k/s512/Invisibility.PNG" rel="lytebox[xpickups]" title="Invisibility"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqn5Y0stHI/AAAAAAAAAVg/1oKg-kWwQzA/Invisibility.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqnhXyBnJI/AAAAAAAAAU0/MkieVaCuJBA/JumpBoots.PNG" rel="lytebox[xpickups]" title="Jump Boots"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqn5pIXdiI/AAAAAAAAAVk/3oGHr3dEn_I/JumpBoots.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqnp2ddx7I/AAAAAAAAAVA/xxWPKggBXYs/ShieldBelt.PNG" rel="lytebox[xpickups]" title="Shield Belt"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqn89cDvTI/AAAAAAAAAVw/YrndfqAjE8I/ShieldBelt.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqniKSsQcI/AAAAAAAAAU8/7GD66GB7-Xk/PowerUpsOnCharge.PNG" rel="lytebox[xpickups]" title="Powerups Sleeping - Waking Up"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAqn54aU2gI/AAAAAAAAAVs/r-aNJcPpjO0/PowerUpsOnCharge.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqnhhtWkdI/AAAAAAAAAU4/vwcO4IKJ5Pg/s640/Powerups.PNG" rel="lytebox[xpickups]" title="Powerups: UDamage and Berserk"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqn548X4ZI/AAAAAAAAAVo/1Mq1Li1wpqE/Powerups.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqnqTFrQaI/AAAAAAAAAVE/vtZLGy3i35c/UDamageOn.PNG" rel="lytebox[xpickups]" title="UDamage ON"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqn9Hju-jI/AAAAAAAAAV0/a4M3nnO8Z5E/UDamageOn.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqnXLVqi0I/AAAAAAAAAUg/_b3qSYM3agc/s640/BerserkOn.PNG" rel="lytebox[xpickups]" title="Berserk ON"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqnzZmo2YI/AAAAAAAAAVU/pnt_ncJAcZU/BerserkOn.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAqnWthTf3I/AAAAAAAAAUc/kyaj39xvpU8/AllOn.PNG" rel="lytebox[xpickups]" title="All Powerups and Armor ON"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAqnzb5SKNI/AAAAAAAAAVQ/GVcDVd4c4Mk/AllOn.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="X_Vehicles"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;X-Vehicles&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:20px;text-align:center;border:#CCC 1px solid"&gt;&lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TAqvMbU2ZaI/AAAAAAAAAWM/GHNldwKQG6w/JeepSDX.png" rel="lytebox[xvehicles]" title="Jeep SDX"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAqvo0rFSfI/AAAAAAAAAXE/TS11B2qgbwQ/JeepSDX.png" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqvM7sLx8I/AAAAAAAAAWU/k-WHHur8Wws/Nk260.png" rel="lytebox[xvehicles]" title="Tank NK260"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqvpABi-4I/AAAAAAAAAXM/64p98oSINt0/Nk260.png" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqvV9-3GHI/AAAAAAAAAWg/MEgneeCsQgc/Shrali.png" rel="lytebox[xvehicles]" title="Shrali"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAqvtYnX5jI/AAAAAAAAAXQ/GZLV4NDiFdM/Shrali.png" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqvjXLfdVI/AAAAAAAAAWw/yHZz421B58s/TankML102.png" rel="lytebox[xvehicles]" title="Tank ML-102"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqvxt1TvNI/AAAAAAAAAXg/e2VYsll0WnE/TankML102.png" /&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TAqvMgaJteI/AAAAAAAAAWQ/KyjKWL1kXOA/MyJeep.png" rel="lytebox[xvehicles]" title="Jeep SDX firing"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqvpJlBjFI/AAAAAAAAAXI/MsApCGpborU/MyJeep.png" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAqvW29e6JI/AAAAAAAAAWs/Mpagb-QTVb8/TankGKOne.PNG" rel="lytebox[xvehicles]" title="Tank GK-1 firing"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqvtoWge-I/AAAAAAAAAXc/y2mgaUaV6HE/TankGKOne.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TAqvLsm7IvI/AAAAAAAAAWI/pQl49tXYBlE/JeepBOOM.png" rel="lytebox[xvehicles]" title="Jeep SDX explosion"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqvo2dKMtI/AAAAAAAAAXA/QRLrQfIXzqA/JeepBOOM.png" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqvWG8SYBI/AAAAAAAAAWk/L9bWKC-OtE8/TankBOOM.png" rel="lytebox[xvehicles]" title="Tank explosion"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAqvtqf67iI/AAAAAAAAAXU/TtHQkm6G_1c/TankBOOM.png" /&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TAqvWWJ-70I/AAAAAAAAAWo/_IBaQWlwfJI/TankGK1Fire.png" rel="lytebox[xvehicles]" title="Tank GK-1 cannon explosion"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAqvtgfAsBI/AAAAAAAAAXY/1hhWNlcnXbI/TankGK1Fire.png" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TAqvjhXElzI/AAAAAAAAAW0/NfWOWcxQh3I/Tanks.PNG" rel="lytebox[xvehicles]" title="2 Tanks: Shrali and Tank ML-102"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAqvx9PpNpI/AAAAAAAAAXk/rspfJhoYC1E/Tanks.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TAqvjxkFsDI/AAAAAAAAAW4/_ISPAE3badU/vehsizes25.png" rel="lytebox[xvehicles]" title="Vehicles relative sizes"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAqvx-Ic06I/AAAAAAAAAXo/BGuBlzOccH4/vehsizes25.png" /&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TAqvj1VcmdI/AAAAAAAAAW8/6Or1bPppnOY/WaterFX1.png" rel="lytebox[xvehicles]" title="Vehicle water trail"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAqvyFOBTtI/AAAAAAAAAXs/64ISZtOCGOo/WaterFX1.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="CTF_Mysis"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="font-size:24px;text-align:center"&gt;CTF-Mysis&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:20px;text-align:center;border:#CCC 1px solid"&gt;&lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TArShXWxPBI/AAAAAAAAAYE/B8emQErVZ9s/Mysis1.PNG" rel="lytebox[mysis]" title="Central Entrance"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TArS2p8fSzI/AAAAAAAAAYw/KYl3EJYpEGw/Mysis1.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/_GDEav4wPgTM/TArSh9hBSOI/AAAAAAAAAYI/1js9IwRnLFw/Mysis2.PNG" rel="lytebox[mysis]" title="Base Main Hall"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TArS2jvv1WI/AAAAAAAAAY0/P5zRisyu4NI/Mysis2.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TArSiQt1qvI/AAAAAAAAAYM/T21rdIWLI0k/Mysis3.PNG" rel="lytebox[mysis]" title="Team Base"&gt;&lt;img class="mediaImg" src="http://lh6.ggpht.com/_GDEav4wPgTM/TArS23tozgI/AAAAAAAAAY4/7JBcrKM6VNk/Mysis3.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/_GDEav4wPgTM/TArSjHDnsNI/AAAAAAAAAYQ/N0OQPiUeHPE/Mysis4.PNG" rel="lytebox[mysis]" title="Underground Passage"&gt;&lt;img class="mediaImg" src="http://lh4.ggpht.com/_GDEav4wPgTM/TArS29xKcrI/AAAAAAAAAY8/890tJvTLSyw/Mysis4.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TArStcfoYHI/AAAAAAAAAYc/ThxgYUtocrs/Mysis5.PNG" rel="lytebox[mysis]" title="Invisibility Room"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TArS6RQrsnI/AAAAAAAAAZA/9lZjhbdBb0Q/Mysis5.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh4.ggpht.com/_GDEav4wPgTM/TArSt6F2wCI/AAAAAAAAAYg/jUdin2_0E-E/Mysis6.PNG" rel="lytebox[mysis]" title="Side room (central)"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TArS6fu7hVI/AAAAAAAAAZE/sbNa_Dec4kg/Mysis6.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TArSu0H3flI/AAAAAAAAAYk/_5W8vHaXX7I/Mysis7.PNG" rel="lytebox[mysis]" title="Sniper Spot"&gt;&lt;img class="mediaImg" src="http://lh5.ggpht.com/_GDEav4wPgTM/TArS6aJRdVI/AAAAAAAAAZI/7YORq5ciRz8/Mysis7.PNG" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/_GDEav4wPgTM/TArSvYOtIGI/AAAAAAAAAYo/ruFkYPT5v7U/Mysis8.PNG" rel="lytebox[mysis]" title="Outside"&gt;&lt;img class="mediaImg" src="http://lh3.ggpht.com/_GDEav4wPgTM/TArS6kdqI_I/AAAAAAAAAZM/stcqktmjBjo/Mysis8.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-7624472642489596365?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7624472642489596365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7624472642489596365'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/media-images.html' title='Media - Images'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_GDEav4wPgTM/TAkpZWmdA7I/AAAAAAAAAOE/jNHgfKziTaU/s72-c/WRE_Shot.PNG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-8088463815975446695</id><published>2000-06-04T16:12:00.000+01:00</published><updated>2010-06-04T16:13:54.752+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='XPickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='About'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>XPickups - About</title><content type='html'>&lt;div style="text-align:center"&gt;&lt;img src="http://lh3.ggpht.com/_GDEav4wPgTM/TAkVPPp51kI/AAAAAAAAANE/MI4Iygv14ZY/XPickups.png" /&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt; &lt;span style="font-size:24px"&gt;&lt;strong&gt;About&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;This pack contains enhancements of the old pickups, as well totally new pickups and features, such as Speed and Berserk powerups, Helmet and full working pickup chargers UT2004/UT3 like. Many of the new pickups and enhancements were based on UT2004 and UT3 ones, so the reason this pack being also called &lt;em&gt;&lt;strong&gt;'The UTR Pickup System "UT3099"'&lt;/strong&gt;&lt;/em&gt;.&lt;br /&gt;It was developed mainly to the &lt;strong&gt;UT99.org Community Mappack 2&lt;/strong&gt;, in a attempt to make the Unreal Tournament pickups and weapons stand up with the quality and features of the maps.&lt;br /&gt;&lt;br /&gt;All the information and download links can be found here: &lt;a target="_blank" href="http://www.ut99.org/utr/"&gt;UTR Mappack / XPickups main page&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-8088463815975446695?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/8088463815975446695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/8088463815975446695'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/xpickups-about.html' title='XPickups - About'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_GDEav4wPgTM/TAkVPPp51kI/AAAAAAAAANE/MI4Iygv14ZY/s72-c/XPickups.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-4025566719576001386</id><published>2000-06-04T15:46:00.000+01:00</published><updated>2010-06-04T15:47:13.835+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Venom X'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Venom X - Mutators</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;{WINGS} Venom-X mutator&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh6.ggpht.com/_GDEav4wPgTM/TAkQgBVAa9I/AAAAAAAAAM0/Bq1Va_OyoeQ/VXMut1.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px"&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; This mutator is the one you should activate most of the times, as it is the main mutator that activates this jet. Remember that this mod was developed mostly for Capture The Flag.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;{WINGS} Venom-X mutator (special MH)&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh6.ggpht.com/_GDEav4wPgTM/TAkQgXW_vEI/AAAAAAAAAM4/inkIXdQhFA0/VXMut2.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px"&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; This mutator is the one you should activate if you use this jet in Monster Hunt matches, as it places the jet around the map in a different way, so the players may be able to use it in absolutelly any map and not just maps with Redeemers.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-4025566719576001386?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/4025566719576001386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/4025566719576001386'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/venom-x-mutators.html' title='Venom X - Mutators'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_GDEav4wPgTM/TAkQgBVAa9I/AAAAAAAAAM0/Bq1Va_OyoeQ/s72-c/VXMut1.PNG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-7373768100710938578</id><published>2000-06-04T15:31:00.000+01:00</published><updated>2010-06-04T15:52:18.045+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Venom X'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Venom X - Server Settings</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;In order to configure your own home server to play with friends, or even to create a public server with this jet, you just need to activate one of the mutators from the pack (see &lt;strong&gt;Mutators&lt;/strong&gt;) depending on what exactly you want to play.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Be sure you have Strangelove installed and configured as if you were about to play it instead&lt;/strong&gt;, and then add the following line to your &lt;em&gt;&lt;strong&gt;UnrealTournament.ini&lt;/strong&gt;&lt;/em&gt; file (located in the System folder), below the last &lt;em&gt;&lt;strong&gt;ServerPackages=&lt;/strong&gt;&lt;/em&gt; line:&lt;br /&gt;&lt;em&gt;ServerPackages=NemesisWINGSvXdx&lt;/em&gt;&lt;br /&gt;or&lt;br /&gt;&lt;em&gt;ServerPackages=NemesisWINGSvXdxs&lt;/em&gt;&lt;br /&gt;depending on the version you're using (DX or DX-S respectivelly).&lt;br /&gt;&lt;br /&gt;So let's say you this part of your ini like this:&lt;br /&gt;&lt;div style="border:#CCC 1px solid;padding:10px;margin:10px"&gt;&lt;br /&gt;[Engine.GameEngine]&lt;br /&gt;CacheSizeMegs=512&lt;br /&gt;UseSound=True&lt;br /&gt;ServerPackages=SoldierSkins&lt;br /&gt;ServerPackages=CommandoSkins&lt;br /&gt;ServerPackages=FCommandoSkins&lt;br /&gt;ServerPackages=SGirlSkins&lt;br /&gt;ServerPackages=BossSkins&lt;br /&gt;ServerPackages=Botpack&lt;br /&gt;ServerPackages="Strangelove files"&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;You add the following line making it look like this:&lt;br /&gt;&lt;div style="border:#CCC 1px solid;padding:10px;margin:10px"&gt;&lt;br /&gt;[Engine.GameEngine]&lt;br /&gt;CacheSizeMegs=512&lt;br /&gt;UseSound=True&lt;br /&gt;ServerPackages=SoldierSkins&lt;br /&gt;ServerPackages=CommandoSkins&lt;br /&gt;ServerPackages=FCommandoSkins&lt;br /&gt;ServerPackages=SGirlSkins&lt;br /&gt;ServerPackages=BossSkins&lt;br /&gt;ServerPackages=Botpack&lt;br /&gt;ServerPackages="Strangelove files"&lt;br /&gt;&lt;strong&gt;&lt;em&gt;ServerPackages=NemesisWINGSvXdx&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After this your should have a perfectly playable server regarding this jet. :)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-7373768100710938578?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7373768100710938578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7373768100710938578'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/venom-x-server-settings.html' title='Venom X - Server Settings'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-8565792244442163252</id><published>2000-06-04T15:19:00.000+01:00</published><updated>2010-06-04T15:21:00.199+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Venom X'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Venom X - Menu/INI Settings</title><content type='html'>&lt;br&gt;&lt;span style="text-align:justify"&gt;There are lots of settings you can tweak to a better customized gameplay. To access to these settings, in the main menu, go to: &lt;strong&gt;Mod &gt; {WINGS} Venom-X Settings&lt;/strong&gt;.&lt;/span&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Venom-X Settings main menu&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;img style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAkKUrGKMeI/AAAAAAAAAMs/L4I71CR4O6w/VXModMenu.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Settings Window&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;img style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAkKUV5e_LI/AAAAAAAAAMo/wTJfukDUzMM/VXMainSet.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;This is a only client side setting.&lt;br /&gt;You decide if you want to see more or less HUD elements, such as the jet status or the warning message.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The rest of the menus are self-explanatory, mostly if you played or managed other Rocket-X variations or Strangelove.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; All the NEW settings in version D, DX and DX-S, aren't in these menus. Instead they can be found and tweaked in this file, located in the System folder:&lt;br /&gt;&lt;strong&gt;&lt;em&gt;NemesisWINGSvX.ini&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-8565792244442163252?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/8565792244442163252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/8565792244442163252'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/venom-x-menuini-settings.html' title='Venom X - Menu/INI Settings'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_GDEav4wPgTM/TAkKUrGKMeI/AAAAAAAAAMs/L4I71CR4O6w/s72-c/VXModMenu.PNG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-5817482389253558172</id><published>2000-06-04T13:29:00.000+01:00</published><updated>2010-06-04T15:52:03.858+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Venom X'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='About'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Venom X - About</title><content type='html'>&lt;div style="text-align:center"&gt;&lt;img src="http://lh6.ggpht.com/_GDEav4wPgTM/TAjxSAndp9I/AAAAAAAAAMg/p1VI3jTgdN8/Venom.png" /&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt; &lt;span style="font-size:24px"&gt;&lt;strong&gt;About&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Credits:&lt;/strong&gt; &lt;br /&gt;  &lt;span style="margin-left:20px"&gt;Feralidragon, as known as {WINGS}xXx (the whole new jet)&lt;/span&gt;&lt;br /&gt;  &lt;span style="margin-left:20px"&gt;Fluke / Fluke_{HOF} (original {WINGS} Nemesis jet creator)&lt;/span&gt;&lt;br /&gt;  &lt;span style="margin-left:20px"&gt;{WINGS}UnLtd (new jet icon on the screen)&lt;/span&gt;&lt;br /&gt;  &lt;span style="margin-left:20px"&gt;Evil Dog from NewGrounds (Total Commitment mode music)&lt;/span&gt;&lt;br /&gt;  &lt;br /&gt;  &lt;strong&gt;Release: &lt;/strong&gt;09 - January - 2010&lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Version:&lt;/strong&gt; DX / DX-S (not "final", but perhaps the last one :\ )&lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;&lt;span style="text-align:justify"&gt;&lt;p&gt;If you know what a Strangelove or a Rocket-X is, then you will certainly know what Venom-X is about.&lt;br /&gt;Venom-X is just a new jet derived from the {WINGS} clan Nemesis (originaly built by Fluke), which was also derived from Rocket-X, which was derived from Strangelove. Confused? Well, basically the Strangelove (largelly known just as "SLV") is the original mod that lead to the creation of Rocket-X, then Nemesis, then Venom-X in this case, as other variations of the same mod.&lt;br /&gt;&lt;br /&gt;Each Rocket-X variation has its special settings, style, visuals, sounds and gameplay, and most variations are nothing but "clan" variations, as in this specific case, the Venom-X was specifically built for the {WINGS} Elite clan.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;All these variations are best played in &lt;em&gt;Capture The Flag&lt;/em&gt;&lt;/strong&gt;, and some of them only work really on that gametype, and most of them need the Strangelove mod instaled to run (and Venom-X is no exception).&lt;br /&gt;&lt;br /&gt;So what this jet differs from the all others? Many things actually, from fixes and stability, to total new features that no other Rocket-X or SLV to date has implemented:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:18px"&gt;&lt;strong&gt;Optimizations:&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;1 - Trails optimized: rebuilt from scratch, and reduced about ~200 lines of code to just about 2/3, using UT built-in native functions.&lt;br /&gt;2 - Shockwave optimized: now it just processes what it has really to process, nothing more, nothing less.&lt;br /&gt;3 - Anything attached to the jet is handled mostly with native UT functions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:18px"&gt;&lt;strong&gt;Fixes:&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;1 - Fixed Gunner relative position when going straight up or down.&lt;br /&gt;2 - Fixed kill message with the VX.&lt;br /&gt;3 - Fixed freeze when leaving the jet underwater.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:18px"&gt;&lt;strong&gt;Addons (from first version):&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;1 - Switchable weapons: you can switch between cannons, missiles or a special projectile using the strafe keys (only if enabled)&lt;br /&gt;2 - Limited missiles: 4 normal missiles, 2 seeking missiles and 4 rear missiles (the big feature here is that these are so realistic that you see them being transported and fired from the jet itself).&lt;br /&gt;3 - Special projectile: flash device, 2 types of heat seek decoy, 3 types of nukes (normal, seeking and dropable).&lt;br /&gt;4 - Warning message when you have a missile or nuke seeking on you or your jet.&lt;br /&gt;5 - Possibility to set the shockwave to affect or not affect certain types of objects or players.&lt;br /&gt;6 - New HUD indicating the exact status of the jet: fuel, damage and weaponry.&lt;br /&gt;7 - Two kinds of cannons to choose: "machine gun" like or "alien/ionic/energy" like.&lt;br /&gt;8 - Menu containing all the settings you want to make instead of making them directly into the "ini" file.&lt;br /&gt;9 - Total new models, skins and some effects.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:18px"&gt;&lt;strong&gt;Addons (from version DX / DX-S)&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1 - New messages in the console&lt;/strong&gt; when killing with a nuke, go into a wall, etc&lt;br /&gt;I kept the old ones there, and added most of Hinoky's and others of my own.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2 - New Announcer:&lt;/strong&gt; now the sequence is:&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;Double Kill | Triple Kill | Multi Kill | Mega Kill&lt;br /&gt;Ultra Kill | Monster Kill | Ludicrous Kill | Holy Shit&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Unlike the standard announcer and some custom ones, the "Holy Shit" message has no max killing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3 - New integrated RX Announcer messages system:&lt;/strong&gt;&lt;br /&gt;Now, there are some special messages which will be shown just like the "Double Kill" messages and announced as such (you hear the Announcer saying them).&lt;br /&gt;Although there are some mods that give some of those kind of messages (ie Revenge, Disgraced), none of them, I repeat, NONE of them was ever built for an RX game. Also, I don't know any RX to date that has this kind of system specifically for RX special frags (which doesn't mean it doesn't exist, but at least I don't know any).&lt;br /&gt;Plus, each one of these messages gives you extra points (points, NOT frags), and they are:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- BURN OUT or GINSU&lt;/strong&gt;&lt;/span&gt; - You get one of these messages when you kill a pilot or gunner from another jet with your own jet chassis, by passing very close to it, only a bit above. You receive &lt;strong&gt;3 extra points&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- CANNON BALL&lt;/strong&gt;&lt;/span&gt; - To receive this message, you take off in your Venom-X as a pilot and take a gunner with you, and then you need to release the jet and kill someone with it, but still with the gunner in there even during the explosion.&lt;br /&gt;You and the gunner receive this message and &lt;strong&gt;4 extra points each&lt;/strong&gt;, also the players you killed with this manouver, the gunner will also receive them as his own frags.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- COMBO WHORE&lt;/strong&gt;&lt;/span&gt; - When you kill someone with a ShockRifle combo. You win &lt;strong&gt;2 extra points&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- DENIED&lt;/strong&gt;&lt;/span&gt; - When you shoot down an incoming enemy nuke with other weapon that is NOT the jet, other nuke or even anything redeemer related. You receive &lt;strong&gt;7 extra points&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- EAGLE EYE&lt;/strong&gt;&lt;/span&gt; - You get this message when you kill a pilot or a gunner (or destroy the jet itself and therefore the players in there) from a certain distance, while you are on the ground (which means, that you aren't in a jet). However certain weapons don't count for this, such as: the seeking nuke or a rogue jet for obvious reasons. This one gives you &lt;strong&gt;5 extra points&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- HIT AND RUN or PANCAKE or RAGE&lt;/strong&gt;&lt;/span&gt; - Basically your jet has to kill someone on the ground/walking with its chassis, splattering them, be it piloted or not. You get &lt;strong&gt;2 extra points&lt;/strong&gt; with this one.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- INSTAGIB&lt;/strong&gt;&lt;/span&gt; - When you kill someone on the ground with an Instagib from a certain far distance. You win &lt;strong&gt;2 extra points&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- LOCK ON or LOCK AND LOAD&lt;/strong&gt;&lt;/span&gt; - When you kill someone from a seeking nuke (it has to seek, which doesn't happen always as you know) and from a certain far distance. You win &lt;strong&gt;1 extra point&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- OWNAGE&lt;/strong&gt;&lt;/span&gt; - When you kill someone from a very close distance (really close), without being with a jet or nuke. For example: telefragging, impact hammering, instagib from that close distance, the same with headshots, etc. You win &lt;strong&gt;3 extra points&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- SILENCER&lt;/strong&gt;&lt;/span&gt; - When you kill someone with plain Enforcers (single or akimbo/double). You receive &lt;strong&gt;1 extra point&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C00"&gt;&lt;strong&gt;- TOP GUN&lt;/strong&gt;&lt;/span&gt; - You get this message when you kill a pilot or a gunner (or destroy the jet itself and therefore the players in there) using your jet cannons/machine guns. For example: when you are after a jet and start shooting it, and if you succeed killing him, you get this message, and &lt;strong&gt;3 extra points&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 - New Frag Counter Announcer messages system:&lt;/strong&gt;&lt;br /&gt;As you know, in CTF you have Frags and Points. Usually the Points reflect everything you did in the game: frags, captures, assists, defends, one of those events over there, etc, while Frags is just the number of enemy players you killed.&lt;br /&gt;Well, another addon is that an Announcer looks at the Frags and once you reach a certain amount of them, you get a certain message and the Announcer actually saying that message.&lt;br /&gt;It only looks to the total of frags, not how much you did without dying, so basically making 10 kills without dying or making 10 dying on each kill you make it's the same for this Announcer.&lt;br /&gt;The messages you can get are:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#C60"&gt;&lt;strong&gt;- Slaughter&lt;/strong&gt;&lt;/span&gt; - 10 Frags&lt;br /&gt;&lt;span style="color:#C60"&gt;&lt;strong&gt;- Bloodbath&lt;/strong&gt;&lt;/span&gt; - 20 Frags&lt;br /&gt;&lt;span style="color:#C60"&gt;&lt;strong&gt;- Annhilation&lt;/strong&gt;&lt;/span&gt; - 35 Frags&lt;br /&gt;&lt;span style="color:#C60"&gt;&lt;strong&gt;- Erradication&lt;/strong&gt;&lt;/span&gt; - 50 Frags&lt;br /&gt;&lt;span style="color:#C60"&gt;&lt;strong&gt;- Extermination&lt;/strong&gt;&lt;/span&gt; - 75 Frags&lt;br /&gt;&lt;span style="color:#C60"&gt;&lt;strong&gt;- Termination&lt;/strong&gt;&lt;/span&gt; - 100 Frags&lt;br /&gt;&lt;br /&gt;Again, every frag during a whole match counts for this, also this doesn't give any bonus, just an aknowledgement message, nothing more.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5 - New Distance Kill message system:&lt;/strong&gt;&lt;br /&gt;Basically, if you kill someone at a far certain distance, a white message appears:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#CCC"&gt;&lt;strong&gt;- Long Range Kill&lt;/strong&gt;&lt;/span&gt; - A predetermined minimum far distance&lt;br /&gt;&lt;span style="color:#CCC"&gt;&lt;strong&gt;- Super Long Range Kill&lt;/strong&gt;&lt;/span&gt; - 2.5x that distance&lt;br /&gt;&lt;span style="color:#CCC"&gt;&lt;strong&gt;- Extreme Long Range Kill&lt;/strong&gt;&lt;/span&gt; - 5x that distance&lt;br /&gt;&lt;br /&gt;Like in the addon number 4, this doesn't give any points or anything like that whatsoever, but unlike all the other messages, this one doesn't have any sound at all, just the message itself.&lt;br /&gt;I took the idea from the SLV servers, which have somewhat this kind of message mod.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;6 - New Headshot Effects and Reward:&lt;/strong&gt;&lt;br /&gt;Basically now the Headshot has 2 features:&lt;br /&gt;- More gore and blood visually (highly server friendly, I guarantee you)&lt;br /&gt;- It gives &lt;strong&gt;1 extra Point AND Frag&lt;/strong&gt; (this is the only addon that gives you extra frag points)&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Requirements&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Unreal Tournament v436&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Strangelove (SLV for short)&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Permissions&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;  &lt;span style="color:#C00"&gt;&lt;strong&gt;YOU MAY NOT&lt;/strong&gt;&lt;/span&gt; modify the pack at any point in any possible way without my specific permission.&lt;br&gt;&lt;br /&gt;  &lt;span style="color:#0C0"&gt;&lt;strong&gt;YOU MAY &lt;/strong&gt;&lt;/span&gt;use this pack to create other different packs based on this one.&lt;br&gt;&lt;br /&gt;  &lt;span style="color:#0C0"&gt;&lt;strong&gt;YOU MAY&lt;/strong&gt;&lt;/span&gt; use it in any tournament map.&lt;br&gt;&lt;br /&gt;  &lt;span style="color:#0C0"&gt;&lt;strong&gt;YOU MAY&lt;/strong&gt;&lt;/span&gt; run this pack in any public server.&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-5817482389253558172?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5817482389253558172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5817482389253558172'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/venom-x-about.html' title='Venom X - About'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_GDEav4wPgTM/TAjxSAndp9I/AAAAAAAAAMg/p1VI3jTgdN8/s72-c/Venom.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-6603922085024123428</id><published>2000-06-04T10:59:00.000+01:00</published><updated>2010-06-04T11:10:25.416+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><category scheme='http://www.blogger.com/atom/ns#' term='Bugs'/><title type='text'>Nali Weapons 2 - Known Bugs</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Known bugs remained to be fixed in a next version&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- Corpse/pawn flames from the Flame Tracker don't do any damage when it's a Bot to PlayerPawn damage given, however, Bot to Bot, Player to Player(?) and Player to Bot is given damage, which is very strange and I still couldn't figure out the problem.&lt;br /&gt;&lt;br /&gt;- Flame Tracker: flames underwater when it should be smoke&lt;br /&gt;&lt;br /&gt;- Flames "server protected" damage issues: avoid team damaging to fix it&lt;br /&gt;&lt;br /&gt;- Mutator: Nuclear launcher messages bug (always says 1 or 5)&lt;br /&gt;&lt;br /&gt;- Nuclear Launcher Level 3 explosion: Limit rocks drawscale (although this one will be changed in the next version)&lt;br /&gt;&lt;br /&gt;- Graviton, MultiMissile Launcher and Flame Tracker: delayed "fire" and "select" functionality hang the weapons sometimes&lt;br /&gt;&lt;br /&gt;- Graviton pulls Forts (Assault)&lt;br /&gt;&lt;br /&gt;- Flame Tracker, Bolt Rifle and Freezer give the Fort an overlayer (Assault)&lt;br /&gt;&lt;br /&gt;- Graviton pulls things through walls and movers&lt;br /&gt;&lt;br /&gt;- Weapon reward autoselect (disable it)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Offline vs Online&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:16px"&gt;&lt;strong&gt;( unfixable bugs due to UEngine 1 limitations and disabled features on online play )&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Offline play:&lt;/strong&gt;&lt;br /&gt;1) - Big ice spike from the Freezer has perfect collision with the player.&lt;br /&gt;2) - Big ice spike and the ice blocks from the Freezer start sinking in the water when the player is on their top.&lt;br /&gt;3) - All ice is pushable underwater, so the player can move ice spikes and ice blocks around pushing them.&lt;br /&gt;4) - The I.R.P.R. zoom sees every players/pawns/things as heat as possible.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Online play:&lt;/strong&gt;&lt;br /&gt;1) - Big ice spike from the Freezer has buggy collision with the player.&lt;br /&gt;2) - Big ice spike and the ice blocks from the Freezer never sink in the water when the player is on their top.&lt;br /&gt;3) - Absolute no ice at all is pushable underwater.&lt;br /&gt;4) - The I.R.P.R. zoom sees only the players as heat if they are relevant to the client. Other wise they don't appear in the zoom. So, in online play, you can't see players through walls without seeing them directly first.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-6603922085024123428?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/6603922085024123428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/6603922085024123428'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/nali-weapons-2-known-bugs.html' title='Nali Weapons 2 - Known Bugs'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-3464091613844137869</id><published>2000-06-04T10:52:00.000+01:00</published><updated>2010-06-04T10:57:50.879+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - Mapping support</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;So, what I mean with "mapping support"? Easy, it means that you can set tags on actors that you want that those aren't affected at all by these weapons, or affected in a special way.&lt;br /&gt;&lt;br /&gt;So, let's see which weapons have these special abilities/atributes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Flame Tracker - burning properties&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To not carbonize a specific actor (turn it black) while it has flames on it, set its tag to: NoCarbonize&lt;br /&gt;To not even burn in any way a specific actor, set its tag to: &lt;strong&gt;NoBurn&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Graviton - gravity beam properties&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To not lift a specific actor with the beam, set its tag to: &lt;strong&gt;NoLift&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Freezer - freezing properties&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To not freeze a specific actor, set its tag to: &lt;strong&gt;NoFreeze&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;The Miner - proxy properties&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To not attach sticky mines to this specific actor, set its tag to: &lt;strong&gt;NoMines&lt;/strong&gt;&lt;br /&gt;To not detect a specific actor as an enemy, set its tag to: &lt;strong&gt;NoProxy&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;MultiMissile Launcher - seeking properties&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To not attach seek this specific actor, set its tag to: &lt;strong&gt;NoSeek&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;I.R.P.R. - zoom and pulse properties&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To make this specific actor look cold in the zoom, set its tag to: &lt;strong&gt;Cold&lt;/strong&gt;&lt;br /&gt;To make this specific actor look warm in the zoom, set its tag to: &lt;strong&gt;Warm&lt;/strong&gt;&lt;br /&gt;To make this specific actor look hot in the zoom, set its tag to: &lt;strong&gt;Hot&lt;/strong&gt;&lt;br /&gt;To make this specific actor be handled like the second wall by the laser pulse, set its tag to: &lt;strong&gt;HitWall&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Cybots / Cybot Launcher - proxy properties&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To not detect a specific actor as an enemy, set its tag to: &lt;strong&gt;NoCybotEnemy&lt;/strong&gt;&lt;br /&gt;To make a specific actor imune to the Field-X, set its tag to: &lt;strong&gt;NoIntruder&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:24px"&gt;&lt;strong&gt;Cybots / Cybot Launcher/ The Miner/ MultiMissile Launcher - proxy and kill properties&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To not seek, kill or find a specific actor as an enemy, set its tag to: &lt;strong&gt;IsFriend&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-3464091613844137869?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/3464091613844137869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/3464091613844137869'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/nali-weapons-2-mapping-support.html' title='Nali Weapons 2 - Mapping support'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-7306599629436965182</id><published>2000-06-04T10:46:00.000+01:00</published><updated>2010-06-04T10:58:04.556+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Server'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - Server Settings</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;In order to configure your own home server to play with friends, or even to create a public server with this weapon pack, you just need to activate one of the mutators from the pack (see &lt;strong&gt;Mutators&lt;/strong&gt;) depending on what exactly you want to play, and then add the following line to your &lt;em&gt;&lt;strong&gt;UnrealTournament.ini&lt;/strong&gt;&lt;/em&gt; file (located in the System folder), below the last &lt;em&gt;&lt;strong&gt;ServerPackages=&lt;/strong&gt;&lt;/em&gt; line:&lt;br /&gt;&lt;em&gt;ServerPackages=NaliWeaponsIIX&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;So let's say you this part of your ini like this:&lt;br /&gt;&lt;div style="border:#CCC 1px solid;padding:10px;margin:10px"&gt;&lt;br /&gt;[Engine.GameEngine]&lt;br /&gt;CacheSizeMegs=512&lt;br /&gt;UseSound=True&lt;br /&gt;ServerPackages=SoldierSkins&lt;br /&gt;ServerPackages=CommandoSkins&lt;br /&gt;ServerPackages=FCommandoSkins&lt;br /&gt;ServerPackages=SGirlSkins&lt;br /&gt;ServerPackages=BossSkins&lt;br /&gt;ServerPackages=Botpack&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;You add the following line making it look like this:&lt;br /&gt;&lt;div style="border:#CCC 1px solid;padding:10px;margin:10px"&gt;&lt;br /&gt;[Engine.GameEngine]&lt;br /&gt;CacheSizeMegs=512&lt;br /&gt;UseSound=True&lt;br /&gt;ServerPackages=SoldierSkins&lt;br /&gt;ServerPackages=CommandoSkins&lt;br /&gt;ServerPackages=FCommandoSkins&lt;br /&gt;ServerPackages=SGirlSkins&lt;br /&gt;ServerPackages=BossSkins&lt;br /&gt;ServerPackages=Botpack&lt;br /&gt;&lt;strong&gt;&lt;em&gt;ServerPackages=NaliWeaponsIIX&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After this your should have a perfectly playable server regarding this pack. :)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-7306599629436965182?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7306599629436965182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7306599629436965182'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/nali-weapons-2-server-settings.html' title='Nali Weapons 2 - Server Settings'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-5361417508892771860</id><published>2000-06-03T21:51:00.000+01:00</published><updated>2010-06-03T22:09:09.836+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - Menu / INI</title><content type='html'>&lt;br&gt;&lt;span style="text-align:justify"&gt;There are lots of settings you can tweak to a better customized gameplay. To access to these settings, in the main menu, go to: &lt;strong&gt;Mod &gt; Nali Weapons II Settings&lt;/strong&gt;.&lt;/span&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Nali Weapons II Settings main menu&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;img style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAgW03xcUlI/AAAAAAAAAL0/h2gU0s2ypI0/MainMenu.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Client Settings&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;img style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAgW09YwcJI/AAAAAAAAAL4/xWqCa22u2yI/ClientSet.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;This is a only client side setting.&lt;br /&gt;You decide if you want the custom crosshairs activated and color. By default the custom crosshairs are activated with their custom color.&lt;br /&gt;You can tweak also the distance detail of the weapons, ammo, pickups and base chargers. It's highlly advised to let it stay as it is, for best performance.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Weapons Settings&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;img style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAgW1Ogc_zI/AAAAAAAAAL8/sBb1hoTuL_0/WeapSet.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;Here you enable or disable the weapons you want to see added in-game. The menu itself is self-explanatory I guess. By default, MegaTon, UltimaProtos and the Nuclear Launchers Level 4 and 5 are disabled.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Pickups Settings&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;img style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAgW1lj36jI/AAAAAAAAAMA/yAveH2laEA4/PickSet.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;Here you enable or disable the pickups you want to see in-game. The menu itself is self-explanatory I guess.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Miscelaneous Settings&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;img style="margin:15px" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAgW7WW9RuI/AAAAAAAAAME/YvPazHWCAlY/MiscSet.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;All the other settings are configured here, such as detail and other miscelaneous options. Explanation of each setting below:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;- Replace start Enforcer by the W.R.E. : &lt;/strong&gt;Replace the respawn/startup enforcer by the W.R.E.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable mines explosion chain : &lt;/strong&gt;When enabled, when a mine explodes, if there's another near it, it explodes as well, and so on.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Flame Tracker burning flames : &lt;/strong&gt;When enabled, flames  will appear on things and bodies when flames get them. But attention:  when you are very close to them, these flames lag you (Unreal Engine  limitation), since they are based on vertex particles, but if you're  just near or far, they don't lag and seem very realistic.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Nuclear Coronas Full Collision Detail : &lt;/strong&gt;When enabled, nuclear  coronas will be blocked by other things also (other things blocking  your view), if not, the coronas will be blocked only by the level  structure (BSP). This depends highly on CPU, so in a server  configuration it's highlly recommended to NOT enable this setting,  since player will have their attention mostly to protect themselves  from the explosion to frag again.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Corpse/Pawn Overlayer Effects : &lt;/strong&gt;When enabled, some  overlayering effects will appear on bodies, like for example: if you  hit someone with a Bolt Rifle, an electric effect appears on their  bodies.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Mines Color ID in Team Games : &lt;/strong&gt;When enabled, in team games  like Capture the Flag, Assault, Team Death Match and so on, the mines  will take the color of their owner team.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Cybots Color ID in Team Games : &lt;/strong&gt;When enabled, in team games  like Capture the Flag, Assault, Team Death Match and so on, the cybots  will take the color of their owner team.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- MegaTon Device Color ID in Team Games : &lt;/strong&gt;When enabled, in team games  like Capture the Flag, Assault, Team Death Match and so on, the MegaTon devices  will take the color of their owner team.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Modifier Chargers : &lt;/strong&gt;When enabled, base chargers are created for the existing weapon modifiers.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Weapon Chargers : &lt;/strong&gt;When enabled, base chargers are created for the existing weapons.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Pickup Chargers : &lt;/strong&gt;When enabled, base chargers are created for the existing pickups.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Charger Lights : &lt;/strong&gt;In another words, full base chargers detail (lights or no lights).&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Replace OldSkool Weapons: &lt;/strong&gt;Mostly used in MonsterHunt, but can  be used in another gametypes. It just configures if the old Unreal  weapons should be replaced by Nali Weapons as well (such as Stinger,  old Minigun, old FlakCannon, etc).&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable RX Mode : &lt;/strong&gt;When enabled, it doesn't matter the settings  about the Mega Weapons, Redeemers and Konglaunchers are never replaced  by these. Mostly used in SLV, RX and NX CTF matches.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable RX Chargers : &lt;/strong&gt;When enabled, base chargers are created  for the existing Redeemers and Konglaunchers. This setting is only  apllyable if "Enable RX Mode" above is enabled.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Mines Life Span : &lt;/strong&gt;It sets the LifeSpan time of laying mines  around the map. This time is used so mines don't stay in the map  forever, otherwise they could lead to big performance issues at a  certain moment in the match.&lt;br&gt;&lt;br /&gt;Still, if you want them to stay forever once dropped, set this time to 0.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Flames Full Detail : &lt;/strong&gt;When enabled, the Flame Tracker flames  from 1st mode, will show more colour detail  (blue&amp;gt;yellow&amp;gt;orange&amp;gt;red&amp;gt;smoke), otherwise it will show only  the previous version orange flames.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Use Flame Tracker fireball as 2nd mode : &lt;/strong&gt;When enabled, instead  of using that rotating flaming ball as 2nd mode of the Flame Tracker, a  powerfull fireball will be used instead.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Graviton flying ability hack : &lt;/strong&gt;In the previous version,  players noticed a funny bug with the Graviton, so they could fly with  it. As they liked this bug in most Monster Hunt maps, this version  makes that possible by enabling the bug that players liked so much.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable MultiMissile Launcher X-Missile : &lt;/strong&gt;When enabled, the  X-Missile from the MultiMissile Launcher (a mini nuke) can be  launchable once you reach 100 ammo with that weapon.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Weapons Dynamic Light : &lt;/strong&gt;When enabled, weapons that use  dynamic lighting to create a more realistic view of the weapon (like  Flame Tracker and Bolt Rifle) will be disabled. You can keep it  disabled if you want the best performance ever, mostly in maps like  MH-GodZ.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Ammo Dynamic Light : &lt;/strong&gt;When enabled, ammo that use  dynamic lighting to create a more realistic view of the ammo pickup  (like Flame Tracker ammo and Bolt Rifle ammo) will be disabled. You can  keep it disabled if you want the best performance ever, mostly in maps  like MH-GodZ.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Pickups Dynamic Light : &lt;/strong&gt;When enabled, pickups that use  dynamic lighting to create a more realistic view of the pickup (like  Neo X UDamage) will be disabled. You can keep it disabled if you want  the best performance ever, mostly in maps like MH-GodZ.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Chargers Dynamic Light : &lt;/strong&gt;When enabled, the dynamic  light of all kinds of base chargers will be turned off. You can keep it  disabled if you want the best performance ever, mostly in maps like  MH-GodZ.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Multiple Mega Weapons Cicle Time : &lt;/strong&gt;This setting defines the  time taken to change the current mega weapon to the next one in the  mega weapons list (in the Redeemer places, where it's replaced), but  only when more than 1 mega weapon is activated to run the mutator.&lt;br&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Monster Hunt Settings&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;img style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAgW7rkyzmI/AAAAAAAAAMI/fzTwtIkhywE/MHSet.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;Monster Hunt settings, but it can be used in other gametypes as well. Explanation of each setting below:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;- Enable Monster Hunt Mode : &lt;/strong&gt;The master setting of this menu. It  simply enables/disables the rest of the settings below. It also enables  the random spawning of weapon modifers in the level.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Aplly on Monster Hunt games only : &lt;/strong&gt;This setting makes the  mutator to detect the Monster Hunt gametypes. Which means, when  enabled, only true Monster Hunt games will have these setting apllied,  else these settings will affect other gametypes as well (like  DeathMatch, Capture the Flag, etc).&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Max Players Health : &lt;/strong&gt;Here it's defined the maximum health that a player can have.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Give Random Weapon at Respawn: &lt;/strong&gt;When enabled, the game will give another weapon than the default ones to the player on each respawn.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Timed Random Inventory : &lt;/strong&gt;When enabled, a random  inventory will be given to a random player, each X seconds (see below).  There will be a countdown from 3, and then a random known sound is  played with the random inventory being given. The possible inventory is  the next:&lt;br&gt;&lt;br /&gt;  * UDamage or Neo X UDamage&lt;br&gt;&lt;br /&gt;  * +600 Health&lt;br&gt;&lt;br /&gt;  * A random Mega Weapon&lt;br&gt;&lt;br /&gt;  * Full Ammo to all weapons, except Mega Weapons&lt;br&gt;&lt;br /&gt;  * Full Weaponry, except MegaWeapons and Melee weapons&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Timed Random Inventory Interval (seconds) : &lt;/strong&gt;It's the X seconds talked about above.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Monster Piñata : &lt;/strong&gt;Monster Piñata is a reward like  system. Each time you kill a monster, he might or not drop inventory.  The rules are based on their starting health:&lt;br&gt;&lt;br /&gt;&amp;lt; 200 : Vial, Medicine Box, Ammunition (from all weapons) [20% probability to drop something]&lt;br&gt;&lt;br /&gt;200 - 500 : Weapon Modifiers, Vial, Medicine Box, Ammunition (from all weapons) [30% probability to drop something]&lt;br&gt;&lt;br /&gt;500 - 1000 : Super Health, UDamage, Shield Belt, Jump Boots, Weapon Modifiers [50% probability to drop something]&lt;br&gt;&lt;br /&gt;&amp;gt; 1000: Mega Weapon, Super Health, UDamage, Shield Belt, Jump Boots [100% probability to drop something]&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Ammunition Regeneration : &lt;/strong&gt;Adds X ammo to all weapons each second, except Mega Weapons.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Ammo Regeneration Amount (per second) : &lt;/strong&gt;It's X talked above.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Enable Health Regeneration : &lt;/strong&gt;Adds X health to all players each second, but monsters don't receive any.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Health Regeneration Amount (per second) : &lt;/strong&gt;It's X talked above.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Modifiers Respawn Time (seconds) : &lt;/strong&gt;Here you can tweak the respawn time of the spawned weapon modifiers around the map.&lt;br&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Weapon Ammo Multipliers : &lt;/strong&gt;Default ammo of a weapon, the  default ammo amount and max ammo from ammunition pickups can be  multiplied with these settings. Each weapon has its own multiplier, so  you can tweak each weapon seperatelly. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Capture The Flag Spawner Settings&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;&lt;img style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAgW0voe-ZI/AAAAAAAAALw/csLwGQ5RHZk/CTFSet.PNG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;This is special menu only apllyable to the "Capture The Flag Weapon Spawner" mutator (see &lt;strong&gt;Mutators&lt;/strong&gt;).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;- Enhanced Bolt Rifle Infinite Ammunition : &lt;/strong&gt;If the Enhanced Bolt Rifle is spawned, should it have infinite ammo or not.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;- Added Weapons Ammo Multiplier : &lt;/strong&gt;Since the spawned weapons have  almost no ammo, and there's no ammo to pick, here you set the pickup  ammo multiplier. So if a weapon has a pickup ammo of 5, with the  current settings it will have 15 instead. Note that Mega Weapons aren't  affected by this setting. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-5361417508892771860?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5361417508892771860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5361417508892771860'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/nali-weapons-2-menu-ini.html' title='Nali Weapons 2 - Menu / INI'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_GDEav4wPgTM/TAgW03xcUlI/AAAAAAAAAL0/h2gU0s2ypI0/s72-c/MainMenu.PNG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-5972313236189172015</id><published>2000-06-03T21:46:00.000+01:00</published><updated>2010-06-03T21:47:23.060+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutators'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - Mutators</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Nali Weapons II mutator&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:210px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAgTswrHTuI/AAAAAAAAALk/MeVC2UeiFZ0/MainMut.PNG" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; This mutator is the main mutator of all the pack. This mutator brings with it almost every settings from its configuration (see &lt;strong&gt;Menu / INI&lt;/strong&gt;).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Capture the Flag Weapon Spawner mutator&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:210px"&gt;&lt;br /&gt;    &lt;img align="right" style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAgTs5qZYII/AAAAAAAAALo/3A8iwrDUloU/CTFMut.PNG" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; This mutator exists mostly for the type of CTF maps that doesn't have any other weapon than Redeemers, RX, SLV, etc. Since those maps usually lack of pathnodes, the weapons are spawned in the player starts locations instead. Mega Weapons, if enabled, are spawned in hidden spots that have an UDamage, Invisbility, ShieldBelt, etc.&lt;br /&gt;To enable or disable weapons to spawn, as set other properties, see "Capture The Flag Spawner Settings" in &lt;strong&gt;Menu / INI&lt;/strong&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Nali Instagib mutator&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:210px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAgTs26qQXI/AAAAAAAAALg/4A0sxhqv8d8/InstaMut.PNG" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; It's a mutator like the usual Instagib mutator, but instead of Enhanced Shock Rifles, it gives Enhanced Bolt Rifles instead.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-5972313236189172015?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5972313236189172015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5972313236189172015'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/nali-weapons-2-mutators.html' title='Nali Weapons 2 - Mutators'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_GDEav4wPgTM/TAgTswrHTuI/AAAAAAAAALk/MeVC2UeiFZ0/s72-c/MainMut.PNG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-8520628779253733587</id><published>2000-06-03T21:24:00.000+01:00</published><updated>2010-06-03T21:36:00.437+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - Chargers</title><content type='html'>&lt;br&gt;&lt;span style="text-align:justify"&gt;This pack has also decorative base chargers. &lt;br /&gt;They are just decoration (they don't have any scripting involved), but they are &lt;strong&gt;high poly relative to the Unreal Engine 1&lt;/strong&gt; (more than 2.00 polys), so &lt;strong&gt;it's highly recommended to not activate them on maps with lots of weapons and other pickups in the same view&lt;/strong&gt; (like 20 weapons in view).&lt;br /&gt;&lt;br /&gt;The Main Mutator (Nali Weapons II) has the option to activate or deactivate different types of pickup chargers. For that see the &lt;strong&gt;Settings menu&lt;/strong&gt;.&lt;br /&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Pickups Charger&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAgBryO_2-I/AAAAAAAAAJ4/IonqWYsPjCA/NeoXUDamage.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; This charger (under the Neo X UDamage) is designed for pickups, and the lights take the apropriate color following the pickup type:&lt;br /&gt;       - UDamage and Neo X UDamage: &lt;span style="color:#93C"&gt;&lt;strong&gt;PURPLE&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;       - Invisibility and Neo X Invisibility: &lt;span style="color:#FFF"&gt;&lt;strong&gt;WHITE&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;       - Super Health: &lt;span style="color:#00F"&gt;&lt;strong&gt;BLUE&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;       - Neo X Super Health: &lt;span style="color:#F00"&gt;&lt;strong&gt;RED&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;       - Any armor and ShieldBelt: &lt;span style="color:#FF0"&gt;&lt;strong&gt;YELLOW&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Weapons Charger&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="right" style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAgRtgyqKZI/AAAAAAAAALY/OJ6yerSbbqw/WeaponsCharger.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; This charger (under the I.R.P.R.) is designed to hold weapons. Yellow lights are for normal weapons and the lights are red for Super or Mega Weapons.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Modifiers Charger&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAgKag4sbGI/AAAAAAAAAKg/3l9by1aSLHc/Inf.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; This charger (under the Infinity Modifier) is designed to hold modifiers (a totally new pickup from Nali Weapons). It hasn't any lights, just a simple base charger, which colors are the exact color of the modifier they are holding.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-8520628779253733587?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/8520628779253733587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/8520628779253733587'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2010/06/nali-weapons-2-chargers.html' title='Nali Weapons 2 - Chargers'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_GDEav4wPgTM/TAgBryO_2-I/AAAAAAAAAJ4/IonqWYsPjCA/s72-c/NeoXUDamage.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-8782679199853832064</id><published>2000-06-03T21:19:00.000+01:00</published><updated>2010-06-03T21:24:17.854+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - Modifiers</title><content type='html'>&lt;br&gt;&lt;span style="text-align:justify"&gt;The weapon modifiers are totally new pickups to use on Nali Weapons only. They were specially designed to Monster Hunt, to give a totally new gameplay. However, they can be used in any gametype you wish.&lt;br /&gt;Like the name says, these pickups modify some properties of the weapons, so they can have infinite ammunition, high firerate, kickback the monsters or yourself or even have healing properties.&lt;br /&gt;When picked up, it modifies only the weapon you're currently holding and using.&lt;br /&gt;Modifiers don't affect Super or Mega Weapons at all, since they are already considered overkill weapons.&lt;br /&gt;Each weapon can hold one only modifier at the time, with the special exception of weapons "The One" (explained in the bottom of this page), that can hold 3.&lt;/span&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Infinity Modifier&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAgKag4sbGI/AAAAAAAAAKg/3l9by1aSLHc/Inf.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; Gives the weapon infinite ammo.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Damage Modifier&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="right" style="margin:15px" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAgLUTKdiMI/AAAAAAAAAKo/HwNTm9k8k8k/Dam.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; Gives the weapon more damage (6x max).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Fast Modifier&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAgMOENSpUI/AAAAAAAAAKw/HSqvMAyfr8c/Fast.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; Gives the weapon a faster firerate, where the (4x max). In case of already high firerate weapons (such Vulcan, Freezer, etc), it gives only more damage.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Health Modifier&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="right" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAgMoJllCsI/AAAAAAAAAK4/oxb8DJBzCnM/Health.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; Gives the weapon healing properties, where the supposed damage of the weapon, is the health value to give. It doesn't heal monsters or enemies, it just heals teammates and yourself. In the case of splash damage weapons, don't shoot to close, or you will loose health instead of earn it, so in that case, shoot near enough to receive the healing.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Kickback Modifier&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAgNGQLkxVI/AAAAAAAAALA/0KSsumUdP_Q/Kick.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; Gives the weapon the power to kick any pawn or any object. It can be used to MH BT like maps, or you can simple push monsters away. The kick is stronger or weaker depeding on the value, which the maximum value is 110.000 units of force (which kicks even titans and other big monsters).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Splasher Modifier&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="right" style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAgNs4vRysI/AAAAAAAAALI/mNumxROlOMA/Splasher.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; Gives the weapon a bigger range of damage/effect/splash. So a weapon with a Splasher 2x will give damage in the double of the range. Instant hit weapons don't have splash damage, so instant hit shots aren't affected at all by this modifier. The maximum you can get is 3 times the original range.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;"The One"  Modifier&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAgOSpAfjKI/AAAAAAAAALQ/-tVvfMBMImM/TheOne.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; This modifier can't be picked up. It's a special modifier that can randomly appear when you first pick up a weapon (if the modifers are activated). This modifer don't modifies a thing, but it lets your weapon to hold a max of 3 modifiers at the same time, however, once you pick up a new modifier, it's added to the "The One" weapon and it can't be never changed or replaced again.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-8782679199853832064?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/8782679199853832064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/8782679199853832064'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/nali-weapons-2-modifiers.html' title='Nali Weapons 2 - Modifiers'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_GDEav4wPgTM/TAgKag4sbGI/AAAAAAAAAKg/3l9by1aSLHc/s72-c/Inf.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-6379909836755843806</id><published>2000-06-03T20:21:00.000+01:00</published><updated>2010-06-03T20:53:54.953+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Pickups'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - New Pickups</title><content type='html'>&lt;br&gt;&lt;br /&gt;Their difference is mostly the look. They exist mostly only to give the game a totally new look.&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Neo X UDamage&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAgBryO_2-I/AAAAAAAAAJ4/IonqWYsPjCA/NeoXUDamage.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The Neo X UDamage is a special UDamage specially designed for the Nali Weapons features. It produces an overlayer instead of changing totally the weapon. Of course, this overlayer is only apllyable to the Nali Weapons of this pack, the standard ones still get the old total purple change.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Neo X Invisibility&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px;"&gt;&lt;br /&gt;    &lt;img align="right" style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAgCL7-FyII/AAAAAAAAAKA/_tBCrUBPYMU/NeoXInvis.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The Neo X Invisibility also is a different Invisibility, still it's almost the same. The difference is that the weapon view from the player gets just translucent instead of totally invisible. This way the player can know exactly what the weapon is doing and what weapon it is without looking to the weapons selection HUD. From third view, the weapon is still totally invisible. Once more, it's a feature to Nali Weapons only, it does not aplly to other weapons.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Neo X Medicine Box&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px;"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAgCr6Um3mI/AAAAAAAAAKI/sBuTKDuumFw/NeoXMed.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The Neo X Medicine Box is exactly like the standard Medicine Box, the difference is that this one gives 30 Health instead.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Neo X Vial&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px;"&gt;&lt;br /&gt;    &lt;img align="right" style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAgDqW7-UgI/AAAAAAAAAKQ/jF5yT5SNvNI/NeoXVial.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The Neo X Vial is exactly like the standard Vial, the difference is that this one gives 7 Health instead.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Neo X Super Health&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;height:153px;"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAgEYjo1LZI/AAAAAAAAAKY/9kfzIxZFQRI/NeoXShealth.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The Neo X Super Health is exactly like the standard Super Health, the difference is really only the look (not that great 1 year later :| ).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-6379909836755843806?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/6379909836755843806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/6379909836755843806'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/nali-weapons-2-new-pickups.html' title='Nali Weapons 2 - New Pickups'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_GDEav4wPgTM/TAgBryO_2-I/AAAAAAAAAJ4/IonqWYsPjCA/s72-c/NeoXUDamage.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-7092329256888940655</id><published>2000-06-03T08:00:00.000+01:00</published><updated>2010-06-03T20:56:23.073+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - Weapons</title><content type='html'>&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;W.R.E. (War Ready Enforcer)&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAfcE5z7AVI/AAAAAAAAAH8/8CoUaY0vS3Q/WRE.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The War Ready Enforcer (or simply W.R.E.), is a very light gun to carry on, but unlike the UT enforcers, the player can't hold 2 of them at the same time. Tech Nali people were who built this weapon, to simple tasks or little assaults. This is the first weapon that Tech Nali soldiers learn to handle, since it needs close range accuracy and projectile calculations to succeed a kill.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Shoots bullets. Unlike the UT enforcers, this one can give headshots, but it's difficult to shoot the head since its accuracy is low.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Fires Ionic Grenades, but they aren't very strong, still you can kill someone with 2 or 3 of these, depending on the conditions (takes 10 ammo per fire).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Flame Tracker&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px"&gt;&lt;br /&gt; &lt;img align="right" style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAffRmpiKII/AAAAAAAAAIE/LDC9xBfZ39c/FlameT.png" /&gt;&lt;br /&gt;        &lt;strong&gt;Description:&lt;/strong&gt; The Flame Tracker is the oldest weapon ever from Elemental Nali (known as ancient nali). It represents the Element of Fire in Nali religion, and it's originally a tool. It was used to melt metal, burn dead trees, etc. When the Big Gravity War started, it became a weapon, since it was very effective burning out the enemies.&lt;br /&gt;        It can't anyhow be used to kill enemies underwater, the reason is self explanatory, but it can reduce their sight while you're swimming for your life.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Like a simple flame thrower, it shoots flames.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Fires a very powerfull fireball, so therefore the weapon as to take out the steam and cool down for a moment to be usable again.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;Alternate 2nd Fire Mode: &lt;/strong&gt; Fires a what Nali calls a Sulfura Ball. The Sulfura Ball is just a very unstable glass ball with gas and heat (aprox. 2600ºC). Once it his the ground it explodes in a odd circular way of flames, due to the different gas components mixing with the natural air (takes 30 ammo per fire). It has an extremelly low firerate, since it needs to cool down (steam) for 2 seconds before you can change weapon or fire again.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Bolt Rifle&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAfiRmXe9BI/AAAAAAAAAIM/ELoi-8-ayqw/BoltRifle.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The Bolt Rifle is a very powerfull gun. Since it's an Elemental weapon (representing the Element of Lightning in Nali Religion), it was used as a tool to save big animals (confused? Think in the heart) but at the same time as a weapon, only to hunt little animals and to easy fishing (fish and fry).&lt;br /&gt;It was the weapon of choice in the Elemental side in the Big Gravity War, since it had advantage over one of the most powerfull weapons on the Tech side, Cybots.&lt;br /&gt;The downside is if you are in the water, please do not use it, because it will kill you in a flash, unless you want to "take someone with you" (kamikaze).&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Long range, good accurate electric discharge, good for close headshots and distant kills.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Fires a slow EMP pulse, but very powerfull.&lt;br&gt;&lt;br /&gt;       &lt;br /&gt;       &lt;strong&gt;Combo:&lt;/strong&gt; Since the polarity of both EMP pulse and the electric discharge are negative, when you shoot an EMP pulse with it, it looses stability and a medium size electric explosion is created.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Enhanced Bolt Rifle&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt; &lt;img align="right" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAfkf2433vI/AAAAAAAAAIU/NqsntZVLKCU/SBoltRifle.png" /&gt;&lt;br /&gt;        &lt;strong&gt;Description:&lt;/strong&gt; The Enhanced Bolt Rifle is an enhanced Tech version of the Bolt Rifle from the Elemental Nali. Once they found that the Elemental version of the Bolt Rifle was so powerfull against their Cybots, they caught one of these and enhanced it so it could make instant kills, without limits. Which means, it can be used underwater with no danger at all, and still destroy/kill nearlly anything on land, water or air, since Tech nali found a way to concentrate the electric discharges in one and one point only, without loss of energy in the surrounding environment. One of the most feared weapons in the big war.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Long range, perfectly accurate concentrated electric discharge, looking red since no energy is lost during the whole shot.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Same as the 1st Fire Mode.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Graviton&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAflbdQDZjI/AAAAAAAAAIc/wZ867qGDFa0/Graviton.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The Graviton was the true origin of the Big Gravity War between Tech Nali and Elemental Nali. Is a very ancient tool like the Flame Tracker, and it represents the Element of Gravity (the center of all the elements in Nali Religion). Nali people used it to build entire temples in a very short amount of time, since it can move things around, not matter how big. Tech Nali wanted to study this tool so they could advance to a GodLike level of destruction (entire planets destruction) and energy generators for their spaceships. Of course Elemental Nali kept it hidden from them until the nearlly end of the War.&lt;br /&gt;As a weapon, it has the big downside that it consumes too much energy at once.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Fires a little gravity center projectile, which atracts and smashes anything and anyone it can, in a very limited range (takes 50 ammo per shot).&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; It's a medium range beam that can move things around, including people, no matter how big.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Freezer&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt; &lt;img align="right" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAfmq-rHAQI/AAAAAAAAAIk/Mq6MO02VIjg/Freezer.png" /&gt;&lt;br /&gt;        &lt;strong&gt;Description:&lt;/strong&gt; The Freezer is another Elemental weapon (representing the Element of Water in Nali Religion). Like other Elemental weapons, it was used as a tool, like openning passages in water by creating ice blocks, underwater hunt and freeze water normally.&lt;br /&gt;As weapon, it's the most suitable one (between the elemental ones) to use underwater, since it really takes a big advantage of water itself, freezing it and therefor rise the damage.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Fires an extremelly concentrated cold beam, which as an audible noise, it's slow but strong. It can freeze things up in a lucky shot. Underwater you can take advantage of this firemode at close to medium range, since it creates a big ice spike instead, by freezing the surrounding water (takes 5 ammo per fire).&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Shoots little ice spikes in a chaingun style, with high firerate and good accuracy, however each one of them aren't strong, but together they do lots of damage. You can take the advantage of water with this firemode as well, since the spikes are so cold, that they freeze water adding it to their bodies, getting bigger, and doing much more damage.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Vulcan&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAfoeYmhBHI/AAAAAAAAAIs/GR9gOC_fERM/Vulcan.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The Vulcan is another Elemental weapon (representing the Element of Earth in Nali Religion).&lt;br /&gt;You might be thinking: "That's certainlly a weapon, never used as a tool, after all is a minigun like weapon!". But you're wrong, it was also used as a tool, as it was used to dig and close holes. The high firerate and strenght of the fired little rocks were used to dig as a fast process of soil erosion, to open holes and tunnels. To close others, they used a second functionality of the tool, by throwing rocks.&lt;br /&gt;Later with the Big Gravity War, they replaced the little rocks by homemade bullets, but since these "bullets" are shot with a very high strenght, they cause little explosions, due to the stone materials. They also enhanced the second functionallity by maintaining the same type of rocks, but launching them with higher strenght, which cause them to came out still incandescent. It was the heaviest weapon that Elemental Nali had to use, but very effective.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Shoots rock based bullets with a very high firerate, making them explode with the impact.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Launches medium size rocks, that break with the impact in little incandescent stones. It can kill instantly the enemy, if he has no armor left and has just the normal health (takes 12 ammo per launch).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;The Miner&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt; &lt;img align="right" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAfpIg7c02I/AAAAAAAAAI0/SivGVTIYfLQ/TheMiner.png" /&gt;&lt;br /&gt;        &lt;strong&gt;Description:&lt;/strong&gt; The "The Miner" is simply a mine launcher weapon. Created by the Tech Nali, it was used to build hidden deadly traps to the enemies, unfortunatelly they can't hold much ammo, since the pack is very big and heavy.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Launches sticky mines, sticking to every wall or object in any angle possible, but its explosion isn't too much effective.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Launches land mines, that plant themselves to the floor only. Their explosion is very big (takes 5 ammo per launch).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;MultiMissile Launcher&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAfptjQTwuI/AAAAAAAAAI8/kf6XvhcLneQ/MMLauncher.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The MultiMissile Launcher was the favorite weapon of the Tech Nali, since it can be used in many different situations, as it can launch from a simple rocket to an advanced mini thermo-nuclear seeking missile.&lt;br /&gt;Its possible missiles are the next:&lt;br /&gt;* Rockets: Simple fire and forget rockets.&lt;br /&gt;* A-Missile: It's a remotelly controlled missile, most used to enemy people (takes 3 ammo).&lt;br /&gt;* H-Missile: It's a seeking missile, that only seeks into enemy people. After a very short time, it divides himself into 4 little seeking missiles when locked into someone, which makes this missile great for outdoor usage (take 10 ammo).&lt;br /&gt;* T-Missile: It's a thermic, also seeking missile, that seeks only into enemy vehicles and destroyable projectiles (takes 30 ammo).&lt;br /&gt;* X-Missile: The father of all the little missiles, it seeks both enemy vehicles and people, releasing a thermo-nuclear mini explosion, smaller than a Redeemer explosion (takes 100 ammo).&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Launches the selected missile.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Selects the missile to launch. When locked, it keeps the lock.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;I.R.P.R. (InfraRed Precision Rifle)&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt; &lt;img align="right" style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAfq4BTYJ9I/AAAAAAAAAJE/MJMljGBWDaQ/IRPR.png" /&gt;&lt;br /&gt;        &lt;strong&gt;Description:&lt;/strong&gt; The I.R.P.R. is a special sniper style weapon created by the Tech Nali. It's a very special weapon, since it can give precise shots through walls, since it uses a laser pulse instead of standard bullets. It's zoom makes you see things and people only as heat, through walls or even directly, making this sniper a very powerfull weapon to use in hidden spots. The pulse can pass only through one wall only, with a max tickness of around 2,5 meters (192 unreal units).&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Shoots the laser pulse.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Thermic zoom.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Cybot Launcher&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAfruqxWJRI/AAAAAAAAAJM/y728nEZpxxk/Cybot.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The Cybot Launcher was one of the most advanced weapons ever created by the Tech Nali, since it launches Cybots:&lt;br /&gt;- Cybots are simple little bastards (robots) that help their owner, or in the case of a team game, an entire team if needed. They are inside shells or capsules, that mount theirselves out to be ready to attack enemies or help friends.&lt;br /&gt;This weapon can launch 3 different species of Cybots (Z, Y and X), but the weapon can launch 10 types of Cybots (2 types of Z, 2 types of Y and 6 types of X).&lt;br /&gt;&lt;br /&gt;The Z Cybot is the most simple one, it's placed on the ground and it will attack enemies (like a stationary defense turret), and they attack only a player/bot per cybot, the closest one (Z - 1 ammo; SZ - 2 ammo).&lt;br /&gt;&lt;br /&gt;The Y Cybot is more advanced, since it flies. It doesn't fly on his will, he stays in the same spot waiting, and has almost the same firepower as a Z Cybot. The thing is, this one has more armor and it dodges any enemy projectile (I tried to seek it with 6 missiles, and he dodged them all). Still there are ways to defeat it: instant hit weapons, big range explosion projectiles (like nukes and so), or a bit of luck and the projectile hits it (Y - 2 ammo; SY - 3 ammo).&lt;br /&gt;&lt;br /&gt;The X Cybots are even more advanced, but they don't fly, they stay on the gound as the Z, and they don't dodge projectiles. The thing is that they help more the friends than the previous ones, and have lots of armor:&lt;br /&gt;- Ammo-X (gives ammo to all weapons except super weapons - 3 ammo);&lt;br /&gt;- Field-X (field generator, it destroys enemies players and don't let any projectile to enter, either friendly or enemy - 4 ammo);&lt;br /&gt;- Health-X (gives health, 350 max - 4 ammo);&lt;br /&gt;- Kamikaze-X (simple a pure destruction, born to die for its friends - 4 ammo);&lt;br /&gt;- TX (simply TX, attacks enemies like the Z and Y Cybots, but all at the same time, if they're in range, and with a higher firerate, but like I said, it don't dodge a damn thing - 4 ammo)&lt;br /&gt;- Vortex-X (creates a vortex or center of high gravity, and it was created after Tech Nali obtained the Graviton, and so it's the most expensive Cybot - 5 ammo)&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Launches the selected cybot type.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Selects the cybot type.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;MegaTon&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt; &lt;img align="right" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAfsZNeGJlI/AAAAAAAAAJU/Jkob9AdyTi4/MegaTon.png" /&gt;&lt;br /&gt;        &lt;strong&gt;Description:&lt;/strong&gt; The MegaTon was not created by any Nali. This weapon is a human one, so it hasn't any ancient story to tell, it's simply a passworded, timed nuclear bomb. Simple as that. The explosion is very big, so it doesn't fit maps like Deck16, but it fits maps like HallOfGiants, LavaGiant, Kosov, etc.&lt;br /&gt;This bomb can however be disarmed and used anywhere else by then, it just takes a MegaTon Decoder and the correct password knowledge. The possible detonation times are: 0:30, 1:00, 2:30 and 5:00 (in minutes : seconds).&lt;br /&gt;The password is a 3 digits number, from 000 to 999.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Plant the bomb / confirm data.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Set time / set password.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;MegaTon Decoder&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh6.ggpht.com/_GDEav4wPgTM/TAfs9gRQg-I/AAAAAAAAAJY/Jzh0ih81ZKs/MegaDec.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The MegaTon Decoder is not a weapon, is a tool to disarm MegaTon planted bomb ready to explode. Knowing the password, you can disarm it and take the bomb for yourself.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Confirm data / transmit to bomb.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Set password.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Password Card&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt; &lt;img align="right" style="margin:15px" src="http://lh5.ggpht.com/_GDEav4wPgTM/TAftrSdwoAI/AAAAAAAAAJg/T4OsieGhTYo/PassCard.png" /&gt;&lt;br /&gt;        &lt;strong&gt;Description:&lt;/strong&gt; The Password Card is a card that is added to your inventory when you plant a MegaTon bomb. This card contains the password info you gave to the bomb. To other people have access to this card, you have to give it to them, or you have to be killed (so it drops from you). Don't try to drop it to lava, slime or another damage zone, since it will detect that you "cheated" and it will drop in the original bomb location, giving the info to anyone that passes by, enemy or friend.&lt;br /&gt;This card is only destroyed when the bomb explodes or when it's disarmed.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Nothing.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Nothing.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;UltimaProtos&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt;    &lt;img align="left" style="margin:15px" src="http://lh4.ggpht.com/_GDEav4wPgTM/TAfuokJGPrI/AAAAAAAAAJo/uarBFBS1dDw/UltimaP.png" /&gt;&lt;br /&gt;       &lt;strong&gt;Description:&lt;/strong&gt; The UltimaProtos is the weapon prototype of The Ultimate (a weapon not in this pack). It was created by Tech Nali, and it was the weapon that ended in a tragic way the Big Gravity War. It's the most powerfull weapon in the pack.&lt;br /&gt;This weapon was created by working and mixing the 4 Elements already studied by Tech Nali (Earth, Lightning, Water and Fire), but the weapon is not complete, since the 5th Element would complete the weapon (Gravity).&lt;br /&gt;The result, with only 4 elements used, is a very powerfull explosion, and the only 3 stages nuclear explosion ever, since it releases 3 shockwaves during the whole process, being the last one the deadliest (impact shockwave, internal unstable energy release and finally the core stablizing, that releases a powerfull final shockwave with all its remain energy). Like the MegaTon, the explosion is very big (bigger than MegaTon), so it fits the same type of maps.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Fire the UltimaProtos projectile.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;       &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Zoom with explosion range drawing crosshair (destruction range indicator).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin:0px;padding:5px;text-align:center;font-size:24px"&gt;&lt;strong&gt;Nuclear Launcher&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin:0px;text-align:justify;padding:8px;"&gt;&lt;br /&gt; &lt;img align="right" style="margin:15px" src="http://lh3.ggpht.com/_GDEav4wPgTM/TAfvcfQKvfI/AAAAAAAAAJw/Ypqi5VY-Lsc/NukeLauncher.png" /&gt;&lt;br /&gt;        &lt;strong&gt;Description:&lt;/strong&gt; The Nuclear Launcher is a totally new weapon that only comes with the Nali Weapons II X version. Actually, this weapon has 5 variants, defined by their destructive level as nuclear weapons:&lt;br /&gt;- Nuclear Launcher Level 1 - &lt;em&gt;Class SL (Super Light)&lt;/em&gt;: The nuclear explosion is the same as the X-Missile one from the MultiMissile Launcher.&lt;br /&gt;- Nuclear Launcher Level 2 - &lt;em&gt;Class L (Light)&lt;/em&gt;: The nuclear explosion is the same as the standard Redeemer one.&lt;br /&gt;- Nuclear Launcher Level 3 - &lt;em&gt;Class MW (Medium Weight)&lt;/em&gt;: The nuclear explosion is totally new, with a destruction level between the Light class and the Heavy class, and with the visual effects like the UT3 Redeemer explosion effect.&lt;br /&gt;- Nuclear Launcher Level 4 - &lt;em&gt;Class H (Heavy)&lt;/em&gt;: The nuclear explosion is the same as the MegaTon one.&lt;br /&gt;- Nuclear Launcher Level 5 - &lt;em&gt;Class SH (Super Heavy&lt;/em&gt;): The nuclear explosion is the same as the UltimaProtos one.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;1st Fire Mode:&lt;/strong&gt; Fire the missile / activate and confirm homing mode.&lt;br&gt;&lt;br /&gt;            &lt;br /&gt;        &lt;strong&gt;2nd Fire Mode:&lt;/strong&gt; Set and cancel homing mode / set home target / set time to activate the homing mode in the missile.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-7092329256888940655?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7092329256888940655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/7092329256888940655'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/nali-weapons-2-weapons.html' title='Nali Weapons 2 - Weapons'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_GDEav4wPgTM/TAfcE5z7AVI/AAAAAAAAAH8/8CoUaY0vS3Q/s72-c/WRE.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-5410475075159750391</id><published>2000-06-02T18:02:00.000+01:00</published><updated>2010-06-03T17:37:24.896+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - FAQ</title><content type='html'>&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Q: Nali Weapons get transparent/masked in game! What should I do?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: There is an high chance that you have the server-side, non-official patch of the game: v451. If you have that version (v451), &lt;u&gt;&lt;strong&gt;revert imediatly to v436.&lt;/strong&gt;&lt;/u&gt;&lt;br&gt;&lt;br /&gt;  Version 451 is for SERVERS ONLY, as it messes with many things when used locally: masking problems, Ued2.0 not working properlly or at all, etc. Therefore use ALWAYS v436 instead for your install.&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Q: Is this version FINAL? There's going to be one?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;A: No, this version is NOT final, and there's not going to be one regarding Nali Weapons 2. However, Nali Weapons 3 is being developed right now and should replace Nali Weapons 2 on release, and it will have a final version if everything runs as expected.&lt;strong&gt;&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br&gt;&lt;br /&gt;  Q: Why the hell this pack is called Nali Weapons anyway? Nali never had the technology or &amp;quot;will&amp;quot; to develop such things.&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: It's all about a Single Player campaign I want to do related to these  weapons. I am tired of hearing the same old story about them, so I want  to give a fresh new story to them, that's all. :) For more details, see  the &lt;em&gt;Weapons&lt;/em&gt; descriptions.&lt;strong&gt;&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  Q: This pack is too big (filesize). Can't you make it more smaller?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: Believe me, I tried. Now it's impossible to get the filesize  smaller. The reason is simple: lots and lots of new stuff in the pack.&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Q: The instant hit weapons are ZeroPing (ZP)?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: No, for the simple reason that the ZP source files are encrypted and  hidden from the public, so I can't make my instant hit weapons ZP.&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Q: What's a Mega Weapon?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: A Mega Weapon or Super Weapon are overkill or instant kill weapons.  Are considered mega weapons: Enhanced Shock Rifle, Redeemer, Cybot  Launcher, MegaTon, UltimaProtos and Enhanced Bolt Rifle.&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Q: Why can't you solve all the online bugs?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: Some bugs aren't my fault, some of them are UEngine 1 fault, in the way it handles an online game, and others are just really difficult to manage.&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Q: This pack is supposed to not  contain overpowered weapons (non-Mega Weapons related). So why the  Graviton 1st mode and the Flame Tracker 2nd mode are so overpowered?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: Easy, they aren't. The Graviton 1st mode has a very limited range,  and takes a third of all the ammo it can hold (50 ammo), besides the  firerate is low.&lt;br&gt;&lt;br /&gt;  The Flame Tracker 2nd is the same thing: it takes 30 ammo to launch,  it's range is more limited than it appears and it takes more than 0,7  seconds to launch, and around 2 seconds to cool down until you can  refire again or use another weapon.&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Q: Why the MegaTon and UltimaProtos are disabled by default? They have any problem or they are some danger to the game?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: No, there's no problem at all with them, and they are perfectly  safe, even server side. The thing is, their explosion is very big, much  bigger than a normal Redeemer, so they don't fit in many maps gameplay  (like DM-Deck16).&lt;br&gt;&lt;br /&gt;  But they do fit in maps like: DM-Morpheus (kinda fits, it's still very  big, but since it has more space...), CTF-HallOfGiants, CTF-LavaGiant,  CTF-Kosov, etc.&lt;br&gt;&lt;br /&gt;  My personal preference for them is to use in big outdoor areas, and  since most maps aren't like that, they are disabled by default. But if  you wanna use them, it just takes to enable them.&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Q: Can I run this pack on my server?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: Of course! I created it so people can enjoy it.&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Q: Can I modify the weapons and use some features of the pack to my own stuff?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: Well, &lt;u&gt;you CANNOT modify the original package&lt;/u&gt;. You can subclass it  and develop your own mod pack based in this one. But I highlly  recommend to not use this one until it's final, for obvious reasons.&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Q: You say you will use them in your Single Player project. Can I use them as well to mine?&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  A: Yes, mostly since Nali Weapons 2 won't be the pack used in that project, instead Nali Weapons 3 will take that place. So use Nali Weapons 2 if you wish to any project.&lt;br&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-5410475075159750391?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5410475075159750391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/5410475075159750391'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/nali-weapons-2-faq.html' title='Nali Weapons 2 - FAQ'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-2865407909525940274</id><published>2000-06-02T16:22:00.000+01:00</published><updated>2010-06-04T11:13:44.151+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Nuclear'/><category scheme='http://www.blogger.com/atom/ns#' term='Nali Weapons'/><category scheme='http://www.blogger.com/atom/ns#' term='About'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>Nali Weapons 2 - About</title><content type='html'>&lt;p&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh3.ggpht.com/_GDEav4wPgTM/TAZ-JgUaE8I/AAAAAAAAAHE/pSIkv3fvIS4/NaliWeaponsIILogo.png" /&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt; &lt;span style="font-size:24px"&gt;&lt;strong&gt;About&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Credits:&lt;/strong&gt; Feralidragon, as known as {WINGS}xXx&lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Release: &lt;/strong&gt;05 - April - 2009&lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Version:&lt;/strong&gt; X (relativelly stable and with a good performance, however it has some bugs)&lt;/p&gt;&lt;br /&gt;&lt;span style="text-align:justify"&gt;&lt;p&gt;Nali Weapons 2 (or Nali Weapons II X) is a big weapon pack for Unreal Tournament, or in short words, a modification.&lt;br&gt;&lt;br /&gt;  This pack took around &lt;strong&gt;6 months&lt;/strong&gt; to fully develop from scratch, and that includes: code, textures, effects, models, HUD and sounds.&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;p&gt;This pack includes the following features/addons:&lt;br&gt;&lt;br /&gt;&lt;div style="border:#CCC solid 1px;padding:3px;margin:5px"&gt;&lt;br /&gt;- &lt;strong&gt;14 new weapons&lt;/strong&gt; with totally new models, skins, sounds and effects: 6 remade from the old pack + 8 new weapons&lt;br&gt;&lt;br /&gt;- New pickups&lt;br&gt;&lt;br /&gt;- &lt;strong&gt;Weapons Modifiers&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;- Weapon Overlayering System&lt;br&gt;&lt;br /&gt;- Corpse/Pawn overlayering FX&lt;br&gt;&lt;br /&gt;- Nuclear style coronas&lt;br&gt;&lt;br /&gt;- New Crosshairs (one for each weapon)&lt;br&gt;&lt;br /&gt;- Decorative base chargers for pickups, weapon modifiers and weapons&lt;br&gt;&lt;br /&gt;- Team gameplay support&lt;br&gt;&lt;br /&gt;- &lt;strong&gt;New Monster Hunt gameplay&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;- Some bot support (enough to get owned by them with these weapons :])&lt;br&gt;&lt;br /&gt;- &lt;strong&gt;Full Multiplayer support&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;- Mapping support for scripted events and more realistic environments&lt;br&gt;&lt;br /&gt;- SLV/RX CTF gametype special support&lt;br&gt;&lt;br /&gt;- New mod menu to make the gameplay tweaking more easy to the average player&lt;br&gt;&lt;br /&gt;- Lots of new effects (sprites, smoke and vertex based particles)&lt;br&gt;&lt;br /&gt;- Support for Single Player mappacks (not fully tested!)&lt;br&gt;&lt;br /&gt;- Some high quality decals&lt;br&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;span style="font-size:24px"&gt;&lt;strong&gt;Requirements&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;  &lt;strong&gt;Unreal Tournament v436&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;br&gt;&lt;br /&gt;  &lt;span style="font-size:24px"&gt;&lt;strong&gt;Permissions&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;  &lt;span style="color:#C00"&gt;&lt;strong&gt;YOU MAY NOT&lt;/strong&gt;&lt;/span&gt; modify the pack at any point in any possible way without my specific permission.&lt;br&gt;&lt;br /&gt;  &lt;span style="color:#0C0"&gt;&lt;strong&gt;YOU MAY &lt;/strong&gt;&lt;/span&gt;use this pack to create other different packs based on this one.&lt;br&gt;&lt;br /&gt;  &lt;span style="color:#0C0"&gt;&lt;strong&gt;YOU MAY&lt;/strong&gt;&lt;/span&gt; use it in any tournament map.&lt;br&gt;&lt;br /&gt;  &lt;span style="color:#0C0"&gt;&lt;strong&gt;YOU MAY&lt;/strong&gt;&lt;/span&gt; run this pack in any public server.&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;div style="text-align:center"&gt;&lt;img src="http://lh5.ggpht.com/_GDEav4wPgTM/TAZ8iotUgoI/AAAAAAAAAG8/mnqMf8KYmmQ/UltimaProtosAbout.png" /&gt;&lt;/div&gt;&lt;/p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-2865407909525940274?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/2865407909525940274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/2865407909525940274'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2010/06/nali-weapons-2-about.html' title='Nali Weapons 2 - About'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_GDEav4wPgTM/TAZ-JgUaE8I/AAAAAAAAAHE/pSIkv3fvIS4/s72-c/NaliWeaponsIILogo.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8233393900985497498.post-2955013355515230067</id><published>2000-06-02T08:00:00.000+01:00</published><updated>2010-06-02T16:09:44.204+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='About'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><title type='text'>About Unreal Tournament</title><content type='html'>&lt;div&gt;&lt;br /&gt;  &lt;p&gt;&lt;strong&gt;Unreal Tournament&lt;/strong&gt; is a first-person shooter video game co-developed by &lt;strong&gt;Epic Games&lt;/strong&gt; and &lt;strong&gt;Digital Extremes&lt;/strong&gt;.&lt;br /&gt; &lt;br /&gt;    It was published in &lt;strong&gt;1999&lt;/strong&gt; by &lt;strong&gt;GT Interactive&lt;/strong&gt;. &lt;/p&gt;&lt;br /&gt;  &lt;p&gt;Retrospectively, the game has also been referred to as &lt;strong&gt;UT99&lt;/strong&gt; or &lt;strong&gt;UT Classic&lt;/strong&gt; to differentiate it from its numbered sequels. The game is based on the same technology that powered Unreal, but the design of UT shifted the series' focus to competitive multiplayer action, a trend at the time: id Software's Quake III Arena was released only ten days later.&lt;/p&gt;&lt;br /&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;      &lt;p&gt;&lt;img align="left" style="margin:10px" src="http://upload.wikimedia.org/wikipedia/en/d/dc/Unreal_tournament.JPG" /&gt;&lt;/td&gt;&lt;br /&gt;      &lt;em&gt;&lt;strong&gt; UT&lt;/strong&gt;&lt;/em&gt; was designed as an arena FPS, with head-to-head  multiplayer deathmatches being the primary focus of the game. The  game's single-player campaign is essentially a series of arena matches  played with bots.  For team matches, bots are again used to fill the roles of the player's  teammates. Even on dedicated multiplayer servers, bots are sometimes  used to pad out teams that are short on players.&lt;/p&gt;&lt;br /&gt;  &lt;p&gt;&lt;em&gt;&lt;strong&gt;UT&lt;/strong&gt;&lt;/em&gt; is known and widely praised for its bot AI, the product of programmer Steve Polge who had earlier risen to fame by designing the Reaper Bot for Quake,  one of the earliest examples of an effective deathmatch bot. The player  can choose a bot skill level (anywhere from "Novice" to "Godlike") or  set it to automatically adjust to the player's performance. Bots can be  further customized by changing names, appearance, accuracy, weapon  preferences, awareness, and so forth.&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt;    &lt;h4 style="font-size:24px;margin:1px"&gt;Game types&lt;/h4&gt;&lt;br /&gt;   &lt;img align="right" style="margin:10px" src="http://upload.wikimedia.org/wikipedia/en/f/f4/Unrealtournament.jpg" width="200"/&gt;&lt;br /&gt;      &lt;ul&gt;&lt;br /&gt;        &lt;li&gt;&lt;strong&gt;Deathmatch&lt;/strong&gt;: A classic every-man-for-himself player vs. player combat. The objective is to out-frag all opposing players.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;        &lt;li&gt;&lt;strong&gt;Team Deathmatch&lt;/strong&gt;:  Teams compete together to out-frag the opponent team. Like Capture the  Flag and Domination in this version—and unlike subsequent releases—four  teams were allowed: Red, Blue, Green and Gold.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;        &lt;li&gt;&lt;strong&gt;Capture the Flag&lt;/strong&gt;:  Classic Capture the Flag. Players compete to capture the other team's  flag and return it to their base. Competitive teams must use a great  deal of teamplay. Both teams must defend the base from incoming  attackers and get into the other team's base, take their flag and  return to base. This requires that the team protect their flag carrier  very well from enemies in order to complete their objective.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;        &lt;li&gt;&lt;strong&gt;Domination&lt;/strong&gt;: Teams compete to control various control points  to earn points and win the map. Standard maps contain three control  points. Control of these points is initially accomplished through  occupation (physically occupying the space), but control of a point  continues until a player from another team occupies the space. The more  control points one team controls, the faster it gains points.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;        &lt;li&gt;&lt;strong&gt;Last Man Standing&lt;/strong&gt;:  Similar to Deathmatch, the objective here is to remain alive longer  than your opponents, putting an emphasis on number of deaths rather  than kills. Players start with all weapons available, fully loaded, and  have a set number of lives. Power-ups, including health and ammunition  packs, are unavailable. Once a player runs out of lives they lose and  have to wait as spectators until the match ends.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;        &lt;li&gt;&lt;strong&gt;Assault&lt;/strong&gt;: This game type is played with two opposing teams,  one assaulting a "base" and the other defending it. The map is set up  with a number of objectives which the attacking team must complete  (usually in sequence) such as destroying something, entering an area,  triggering a button, et cetera. The team who first attacks then  defends, and attempts to defend for the entire time they attacked. If  they can accomplish this, they win the map. If the team defending first  assaults the base faster than the other team, they win the map. If both  teams defend for the maximum amount of time the map is a tie.&lt;/li&gt;&lt;br /&gt;      &lt;/ul&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align:justify"&gt;&lt;br /&gt; &lt;h4 style="font-size:24px;margin:1px"&gt;Modification&lt;/h4&gt;&lt;br /&gt;&lt;br /&gt; &lt;p&gt;As Unreal Tournament is a popular game, &lt;strong&gt;many fans have taken advantage of the chance to create mods for the game&lt;/strong&gt;. These range from slight changes on some aspects of gameplay (such as map voting) or to total conversions. &lt;/p&gt;&lt;br /&gt; &lt;p&gt;One modification ChaosUT became popular enough that it was included with the 'Game of the Year' edition of the game, while Tactical Ops was released as a stand alone retail product.&lt;br /&gt;   &lt;br /&gt;  Another popular mod, released by co-creator Digital Extremes, is &lt;strong&gt;"Relics"&lt;/strong&gt;, which adds items to the game which have various effects on the player who obtains them. &lt;/p&gt;&lt;br /&gt; &lt;p&gt;Relics include:&lt;br /&gt;&lt;br /&gt; &lt;strong&gt;- Vengeance&lt;/strong&gt; (when the player holding it dies, a skull appears at the point of death and then explodes in a similar fashion to the Redeemer); Defense (which lessens the damage done by weapons); &lt;br /&gt;&lt;br /&gt; &lt;strong&gt;- Speed&lt;/strong&gt; (which gives the holding player a boost in speed); &lt;br /&gt;&lt;br /&gt; &lt;strong&gt;- Redemption&lt;/strong&gt; (which teleports the holding player to a different area when the player's health meter is at 0); Strength (which boosts the damage done by the player's weapons); &lt;br /&gt;&lt;br /&gt; &lt;strong&gt;- Regeneration&lt;/strong&gt; (which regularly increases the player's health by 10 points).&lt;br /&gt;   &lt;br /&gt;  As with the original Unreal, the ease with which players can create and release mods to the core game is a key factor contributing to UT's longevity. UT improved upon the mod-friendly nature of its predecessor with support for mutators such as Sniper Arena, Instagib, JumpMatch, Low Gravity and more. &lt;strong&gt;Further, UT clans, or gaming teams, and a score of UT dedicated clan and fan community sites continue to sustain Unreal Tournament's popularity years after its initial release.&lt;/strong&gt; &lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-size:12px;text-align:right"&gt;&lt;em&gt;&lt;strong&gt;Source: &lt;/strong&gt;&lt;a href="http://en.wikipedia.org/wiki/Unreal_Tournament"&gt; Wikipedia&lt;/a&gt;&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8233393900985497498-2955013355515230067?l=feralidragon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/2955013355515230067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8233393900985497498/posts/default/2955013355515230067'/><link rel='alternate' type='text/html' href='http://feralidragon.blogspot.com/2000/06/about-unreal-tournament.html' title='About Unreal Tournament'/><author><name>Feralidragon</name><uri>http://www.blogger.com/profile/07223027486609805145</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://2.bp.blogspot.com/_GDEav4wPgTM/S4gKYKxzdkI/AAAAAAAAAAM/FsQRsKk6rAA/S220/138.png'/></author></entry></feed>
